Tag Archives: writing

Author’s Toolbag: Creating Science Fiction and Fantasy Languages

One of the things that impressed me about reading Tolkien for the first time (and even more so, years later) is how he crafted entire unique languages for all of the nations and peoples in Middle Earth. The same has been done (with varying levels of success) by many authors. Some have created languages that are memorable, others crafted ones that add some flavor but not much more than that, and still others create a mess that serves as a hindrance to the reader.

When someone goes about crafting a language, Tolkien is often held up as the example. Of course, he was a linguist, so he had some advantages. He knew and understood languages on a level which most authors don’t really have time to do. Don’t forget, that he spent years developing his languages.

So, other than spending years working on developing a language, how can an author produce something that adds value to their work? There are a number of techniques that I’ve seen and used myself. The first one is to “borrow” from other languages. Tolkien borrowed heavily from Welsh, Finnish, and Gaelic. This of course requires finding or knowing languages that sound or look right for the culture you’re dealing with, as well as some vague familiarity with the language.

Another great technique is using a few words to add a bit of flavor to your text. A greeting here, a curse word there, can give the reader a feel of a distant land and new people. A great example of this is the Firefly series, where they used Chinese greetings, exclamations, and curses. Never enough that a listener was confused, just enough to add some spice.

Crafting languages with other alphabets or runic symbols is another method to add a bit of variety. Where this becomes an issue is formatting, especially with ebooks. If you fancy yourself an artist, you can spend hours, weeks, or even years crafting a unique alphabet (or borrowing from existing ones), which may then only appear in cover art or pictures within the novel.

Pitfalls of writing with your own fantasy and science fiction languages are things most well-read readers have encountered.

By and large, most readers tend to avoid big blocks of text they can’t read or understand. Now, if your intention is to confuse the reader, having long sentences in your own created language can work, but otherwise, I’d advise against it. Unless you think you’re as good as Tolkien (and even then) you probably won’t have people spending hours or days figuring out how to read your invented language.

The above mentioned runic language is another pitfall. Even if you consider yourself a professional artist, take the time to make sure what you are putting into a novel is what you really want there. Even in traditionally published novels I’ve seen crudely drawn bits of runes that I’ve mistaken for doodling in the margins.

By and large, the most important aspect is when you edit your novel. You may have spent years developing your languages, but if your story flows better without those, then you’ll need to cut it. By all means, throw some things in there to make it a bit more exciting or exotic, but not enough to eject the reader from your story.

Kal’s June 2015 Forecast

June is here and it looks to be a very busy month.  For those of you who missed it, Wrath of the Usurper, Book II of the Eoriel Saga came out last weekend.  The publishing process was a bit slowed on that due to my transition from active duty to civilian life.  I’m hoping to speed the process of writing/publishing now.  I’m hard at work on The Prodigal Emperor, Book III of the Shadow Space Chronicles, which I plan to have done by the end of the month.  If all goes according to plan, I’ll have it out to my alpha readers and then published in August.  I’ve already outlined the sequel to Fenris Unchained and that’ll be my next writing project, which if I’m really ambitious (and I get a lot more free time than I expect), I might get started on before the month is over.

I’m currently in California for an event, which I’ll post more information on next week.  At the end of the month, I’ll be in Chattanooga for Liberty Con, which if you haven’t already bought tickets for, they’ve sold out.  Added into the mix I’ve got a host of things to do.  All in all, while it’s exciting to be this busy, I’ll be glad once I can finally take a breather at the end of the month.

That’s all for now.  Next Monday I should have a big announcement, so check back here for that!

Book Review, March 2015 Update, and a Small Request

Echo of the High Kings, Book I of the Eoriel Saga
Echo of the High Kings, Book I of the Eoriel Saga

A new review for Echo of the High Kings and an update on my schedule for March.

Author JP Wilder has a book review of Echo of the High Kings up on his blog here.   JP has some awesome books available in both epic fantasy and contemporary fantasy genres, so I recommend looking at those, he’s got some good stuff there at his website.

As for March, I’m happy to announce that I’m doing editing on Wrath of the Usurper, outlining the sequel to Fenris Unchained, and starting writing on The Prodigal Emperor.  I’ve also opened a Twitter account.  So if you want to see updates from me on that forum, you can follow me there under KalSpriggs.  It’s another busy month for me, as you can imagine.  Book sales for Fenris

Fenris Unchained by Kal Spriggs
Fenris Unchained by Kal Spriggs

Unchained are very good and I’m excited to say that I’ll be doing more books with Henchman Press as a result, starting with the previously mentioned sequel to Fenris Unchained.  If you haven’t bought Fenris Unchained, you can find it here on Amazon, here on Smashwords, and coming soon to Barnes and Noble.  Fenris Unchained is currently on Amazon’s top 100 for Military SF and also for Space Opera, it’s a fast, exciting story and writing it was a lot of fun for me.

March is also my last month drawing pay in the US Army as an active duty officer and as yet, I’m still looking for a day job.  So, if you’re thinking: “How can I make certain this nice author keeps a roof over his head and putting food on the table so he can write more books?” The answer is: please tell your friends about my books.  The money I earn from writing definitely helps to keep a roof over my family’s heads, so if you’ve been putting off writing a review or telling a friend, please get the word out.  Reviews help and word of mouth really helps.  For that matter, leave reviews for all your favorite authors on Amazon, Goodreads, Barnes and Noble or wherever you read.  Every review helps, believe me, it’s become essential to reaching new readers.  I don’t write for the money, but right now, the money makes it possible for me to write.

Kal’s January 2015 Forecast

2015 is here, and boy is it busy already.  Production continues on the audiobooks for The Shattered Empire and Renegades: Origins.  I’m continuing work on Wrath of the Usurper and plan to have it done and the first version out to my alpha readers by the end of the month.  I’ve got The Prodigal Emperor outlined and I’m outlining Renegades: Out of the Cold in my free time.

If everything goes to plan, I’ll begin samples/snippets of Wrath of the Usurper sometime in February, followed by samples of The Prodigal Emperor.  I’m really excited to be working on both books and I can’t wait to get them ready and finished for publishing.  I can tell already that 2015 has the potential to be a great year and I’m starting it off with lots of projects.

I’ll be attending Cosine here in Colorado Springs from 23-25 January.  I’m excited to be participating in another local convention and this one looks like it’ll be a lot of fun.  Check here for the website.

That’s all for now, check back soon for reviews on some movies and some other content!

Computer Games: Retro Mode: X Wing, Tie Fighter, and X Wing Alliance

Going up against a Star Destroyer in a snub fighter, what's not to like about X Wing?
Going up against a Star Destroyer in a snub fighter, what’s not to like about X Wing?

I still remember the first time I bought X wing.  I was in high school at the time.  I spent $40 at the time, was so excited by the idea, couldn’t wait to get it home and hop in the cockpit of my very own spaceship.

Of course, I didn’t know much about computers and discovered I’d bought a mac version of the software, which I couldn’t then exchange (store wouldn’t allow exchanges of computer software).  Money wasted, in a lot of ways.

But the dream lived on, and when I saved up, I got a version of Tie Fighter that worked, complete with a joystick and I settled down to play.  Even at the time, I knew it wasn’t a very good simulation for actual space combat.  Ships moved at WWII aircraft speeds (sometimes WWI), the graphics were great for their time (but very dated now), the physics were completely inaccurate, and the overall gameplay was relatively simple and linear compared to modern games.

What the game did do, however, was tell a great story, give challenging scenarios that required skills, thought, and even tactics.  This further evolved with the follow on game a few years later with X Wing Alliance, which updated the graphics and allowed the player to play through a fun campaign, as well as evolving the multiplayer a bit more and allow crafting of scenarios.

What did I get from these games?  Well, they let you live out some of the most exciting aspects of the Star Wars universe, putting yourself in the pilot of a tiny ship and pitting your skills against not only the computer, but other people.  They were tremendously fun, but they also were a key aspect of inspiration to me.  They opened up a section of the Star Wars universe that was, until then, sort of vague and abstract.  You could not only see what it was like to be in a military unit in this universe, but you could see how the flight mechanics, technology, and tactics could unfold.  You could witness the awesome firepower of a Star Destroyer and also work together as a team to take one down using outdated snub fighters and hot-shot piloting.

I still maintain that a lot of modern games lack that same spark.  Games like Mass Effect and Eve Online are RPGs, where it is the skill of the character rather than the player that determines an outcome.  This is fine, in many ways, but it also somewhat distances the player from his accomplishments.  With an RPG, you can ‘build’ a character to accomplish tasks.  While you might take some pride in taking down a ship or discovering some new planet, you aren’t the one doing it… your character is.  At most, you have skill in using the character’s abilities… which isn’t the same thing at all.

With simulator games like X Wing and it’s follow-ons, the player has a direct connection to their accomplishments.  I think that brings a whole new level of excitement to the game.  In many ways, getting into space behind a joystick is the pinnacle of my dreams… and doing so as me versus a character is far better.  Other games, like Freelancer also explored and expanded on the groundwork, adding more options, entire worlds, star systems, and other mythologies as well as a bit more accuracy in physics and technology.  They still have a WWII fighter feel, but they have entire star systems to explore and discover, with options to trade, explore, defend, and pirate.

These games, in many ways, allowed their player base to live out their dreams of reaching the stars, if only in a limited sense, in a way that RPGs can’t do, in a physical, exciting fashion that brings the risks and rewards of space to the player.  I’ll gladly admit that those old space simulation games inspired me with ideas and possibilities, and in many ways were responsible for keeping my excitement over space travel alive.  I know for a fact that I wouldn’t be where I am now if not for the excitement that these games gave me in my youth.  Unfortunately, these types of games became less and less common in the last decade, with most of the focus going to First Person Shooter games, sports games, or RPGs/MMORPGs.  Space fighter simulations basically vanished, especially as big developers, like EA, consolidated a lot of the gaming companies and set about producing incrementally improved games based off their big sellers.

Check back soon for my next post: Computer Games: Modern Space Simulations.

How I Learned To Hate The VAT

My fellow self-published authors have no doubt already been bombarded by emails from Amazon in regards to changes in the VAT, but I thought I’d take a moment to tell my readers why prices are going to suddenly change on a number of books and how this change affects authors.  These changes take place on 1 January, 2015.

You see, the way the VAT used to work, it applied based on the seller’s country. So an author in the UK had a 20% VAT on top of the price of their book, off each sale. Now, however, it is based off the customer’s country. So when I sell a book in, oh, say Ireland, there’s 23% tax on top of the price of the book. This means for a book that is €5, the tax is an additional dollar, making the book €6.15. The way Amazon is resolving this is that the tax comes off the top… and my royalties, therefore are still as if the book sold for €5. What this means, is that either I lower prices (IE, to €4.12) which then should make that same book €5 to the customer or it goes for €6, which pushes me up around where some of the well-established authors are, and makes it less likely for a new reader to buy my book.

Now, since I get roughly €3.42 (70% royalty minus some delivery fees and such) off the sale of a €5 book, the difference, as far as I can tell through my projections, is that I get €3 now for a book that sells for the same price. Basically, a foreign country gets a dollar off each of my book sales while I lose forty cents per sale. Not a lot, individually, but that’s around €200 a month that I won’t get (and  €500 that some other nation does get). Keep in mind, writing is my second job, I still work full time. How would you feel if your boss told you that your pay is getting cut €200 a month to pay taxes in a country you don’t live in?

The Shattered Empire First Sample

The Shattered Empire, Book II of the Shadow Space Chronicles, will be published on 24 October.  While I’m doing the final editing, I thought I’d put up a sample section for those of you who want their fix.  For reference, this is from the prologue and actually takes place before Lucius’s battle with the Balor at Faraday from The Fallen Race.

 

Halcyon, Garris Major System

Contested

April 1, 2403

In one of the absurdities of the universe, Garret returned to Halcyon to fight and die over a decade after he had sworn to his father he would rather die than ever come back home. Old bastard probably finds it amusing, Garret thought, assuming he even knows his son has signed on with this band of mercs. The tight confines of the cockpit cradled his two meter tall frame in way that had become familiar rather than uncomfortable. His dark face, under his flight helmet, split with a snarl at the irony.

“Two minutes!” Garret called out over his command net. His hands went over the familiar controls of his Hammer-class gunship. The bulky, brutal craft was slow, awkward, and designed with a principle of brute force.

That brute force was something he appreciated as he watched the countdown. The Garris Major System belonged to the Colonial Republic and would have Colonial Republic ships to secure it. However, the oligarchy which controlled most of the system was in the pockets of Nova Corp, which was chartered out of the Centauri Confederation. Nova Corp would have mercenaries and quite possibly Centauri Confederation warships to secure their interests.

Halcyon Colony was one of their holdings. They wouldn’t want to give the planet up, especially not after their xenoarcheological discovery. Pottery shards they didn’t care for, but intact alien technology was something that Nova Corp would fight to keep… and they wouldn’t hesitate to have their mercenaries and bribed naval elements smash the incursion into their territory.

As if someone like Nova Corp really deserves anything on Halcyon, Garret thought darkly. Political refugees from Old Earth’s North America had founded Halcyon Colony, illegally, over decades of clandestine work and smuggled people and equipment. The cloudy blue world had little to recommend it for a colony world with limited mineral wealth and only one rocky, mountainous landmass… which was why Amalgamated Worlds had disregarded it, originally. Their colony had stayed under the radar until Amalgamated Worlds had fallen… and the Colonial Republic’s paramilitary forces had encouraged them to join under the Garris Major Unification. The trinary system had four inhabited worlds, with the largest populations on Eldorado and Santa Cruz in orbit around the star Astero. The planet Infierno served as a penal colony during the revolution against Amalgamated Worlds and later for Presidente Salazar’s political opponents, its star, Estrella, was relatively close to Astero. The presence of Halcyon had been hidden by the extreme distance of Menor from the other two stars, a trip that could take days or weeks depending on the drives of the ships involved. That isolation had at first proven a barrier against much involvement from the ruler of Santa Cruz.

But things change, Garret thought darkly, the old man brought this, all because he couldn’t leave things well enough alone. Garret shook his head and tried to clear his mind. The past didn’t matter, not right now. He had to keep his mind focused on the important issues. He glanced at his display, “Thirty seconds,” he said.

His squadron shouldn’t need the reminder. Garret heard Heller’s music cut off in the jump seat behind him. He restrained a sigh as the woman spoke, “We have updated sensor feed, no?” It just wasn’t fair that she had such a sexy voice, he thought, and with that German accent, no less. Not that he minded, it just was somewhat hard to concentrate sometimes. Especially since he had been strapped in his jump seat for the past thirty hours of their trip through shadow space with no one else to talk with. Even so, he welcomed the conversation. His normally shaved-bare head had a layer of stubble, as did his jaw, and he itched with stale sweat and a grunge that only came from being trapped in a flight suit for over a day.

“No update, yet,” Garret said. The rebels on Halcyon hadn’t wanted to risk seizing their ansible station until after the battle kicked off in orbit. That was an understandable caution, he knew. Nova Corp wouldn’t hesitate to nuke it from orbit and the Colonial Republic ships would probably take giving away their positions to an inbound force rather poorly as well. Still, the rebels said they had a couple merchant ships in place with sensor data ready to upload upon their arrival.

That would have to do. The War Dog’s forces would arrive at long range. Ideally, they would catch the Colonial Republic ships powered down or even at dock with Halcyon’s lunar Heinlein Base, which meant they could demand their surrender or even seize them before the ships would have a chance to take off. Whatever security Nova Corp had, however, was a different matter entirely.

On that cue, the gray nothingness of shadow space vanished, replaced by the star-studded wonder of normal space. Granted, Garret could only see it through his displays, but the familiar stars of his homeworld almost brought tears to his eyes. The targeting data that almost immediately appeared on his screens might have had something to do with that, though.

“Azure Squadron, detach,” Garret called out. He listened to the acknowledgments even as he watched their icons form up around him and the icons of the other ships in their force shift to the attack. As usual, he saw that Hugh’s Hammer was slightly out of position. “Hugh, adjust your vector by three seven four.”

“Roger, Commander,” Hugh said. “I swear they need to recalibrate my sensors again.” His drawl, was, as usual, totally relaxed. Whatever the reason for being off, he adjusted course and fell into formation properly… which let Garret focus on the enemy as the sensor feed from the rebels populated.

Well, that’s a bit worse than we expected, Garret thought. The rebels had plotted the course of what looked like a pair of destroyers, probably the Nova Corp mercenaries they expected. There was also a trio of cruisers and a battlecruiser, however. Even worse was the fourth enemy ship, what looked like a Helot-class carrier. That’s definitely not supposed to be there, he thought, what the hell does Nova Corp have a beast like that out here for? The Helot could carry an entire wing of fighters directly into battle, protected behind heavy armor and its defense screens.

“Azure squadron, target priority is updated,” Commodore Pierce said. “Let the big ships fight it out, take down their auxiliaries, understood?” As always, the mercenary commander sounded gruff, irritated, and a little bored. There was a running joke among the War Dogs that the day Commodore Pierce sounded surprised would be the day they threw in the towel.

“Azure, roger,” Garret acknowledged. The Warwagon was old, a dreadnought built before Amalgamated Worlds had risen to power, back when Earth nations still existed and had star ships of their own. While it was heavily refitted, it would be at a very marked disadvantage against the Centauri battlecruiser and trio of cruisers. They would have superior maneuvers and acceleration and their weapons were far more up to date.

Still, it wasn’t his place to argue strategy with the Commodore, especially not in the middle of a battle. “Squadron, form on me.” He uploaded their targeting priorities even as he monitored the rest of the battle. Assault shuttles from the Warwagon descended towards Heinlein Base. The base was originally built as a civilian transhipment facility. The Colonial Republic had repurposed it as their garrison above the fractious Halcyon Colony when Garret was still a boy. The assault shuttles were in a race, Garret knew. They had to get in before the base defenses went online. Against a hardened and skilled opponent, it would have been suicidal. Against the standard Colonial Republic conscripts, it was merely risky.

Garret brought his Hammer up in line with his squadron’s targets. The two Centauri built destroyers had clearly been modified, their emissions spiked higher than standard Enforcer-class destroyers, anyway. Garret’s targeting reticule began to flash as he lined his craft up with the first target. The Hammer was a gunboat, a light craft built around it’s mass driver. The mass driver was rightfully a weapon for a destroyer or cruiser, it fired a heavy projectile at near-relativistic speeds. A destroyer might mount a battery of four or more, while each of the six gunboats in Garret’s squadron mounted one. The problem was, they had to line up their vessels on the target to engage, they couldn’t mount them in turrets like a real warship.

“Fire on my mark,” Garret said, as his reticule chirped to show that they had acquired the target. His display showed the squadron similarly aligned. Under normal circumstances, at thirty thousand kilometers, their mass drivers would be horribly inaccurate, even the slightest movement by their target would give it more than enough separation between the standard tungsten shelled, depleted uranium core rods that a mass driver fired.

“Fire,” Garret snapped. Azure squadron fired. The gunboat only carried five rounds and as each one fired it slammed Garret forward in his harness in a reminder of why they were called Hammers. “Adjust targeting data,” Garret said as his squadron’s indicators went black on ammunition for their main guns.

He started to key over his own targets even as he monitored their fire. The two destroyers they had targeted had brought up their engines from standby and their defense screens were flickering into place. They also began to maneuver, which would have made them safe against the standard munitions. The rounds fired by Azure Squadron, however, were upgraded, some of the latest technology available from Port Klast. Maneuvering thrusters on the rounds kicked in and the compact booster drives mounted on them burned briefly to correct their course, guided in by the laser designators mounted on each Hammer.

Someone in the squadron gave a whoop as the lead destroyer received a dozen impacts. The warship shattered, ripped apart as the high velocity rounds punched through the defense screens and then ripped through the destroyers light armor. The impacts vaporized huge sections of it’s hull. It simply came apart in an explosion of debris.

The second destroyer had a few seconds more to begin evasive maneuvers before the first rounds guided in. It managed to generate a miss for the first few rounds, until it took a glancing blow to the starboard engines. The next hit must have punched through it’s engine room, possibly even its reactor, because the destroyer vanished in a fireball as its power plant erupted.

 

Check back later this week for the next section!

Kal’s October 2014 Forecast

I’ve got to admit, October is my favorite month. It’s not just because of Halloween, though that’s a part. I like the cooler weather, the changing leaves, and that hint of frost in the air as winter slowly takes hold and summer fades away.

That said, this is going to be a busy October for me. I’ll be at Mile Hi Con from the 24th to the 26th of October.  I just received the Echo of the High Kings audiobook from the narrator to review. That will take me some time (it’s 24 hours long) to review. I’m doing the final edits on The Shattered Empire and will have it uploaded by the 13th of October.   I’ve finished outlining Wrath of the Usurper and I’ll be working on it as soon as I finish up The Shattered Empire.

On the sales side, I’m doing two book bombs. The 11th of October, I’m doing a book bomb for the rerelease of Echo of the High Kings with its new cover and the fact that I’ve an audiobook out. I’m also doing one for the release of The Shattered Empire, Book II of the Shadow Space Chronicles on the 25th of October. You can find both books here and here, respectively. My next step as far as audiobooks is producing The Shattered Empire.

If all goes well, I’ll roll into November midway through Wrath of the Usurper, finish it off and get to editing it and outlining the third book of the Shadow Space Chronicles, which I hope to get out and available early 2015.

Echo of the High Kings Audiobook, Rerelease, and Giveaway

Good morning everyone.  I’m happy to say that progress on the Echo of the High Kings audio book is well underway.  To celebrate the audiobook release, I’m having a new cover produced for the paperback and ebook versions and running something of a contest and giveaway as well as a book bomb.

The book bomb will be timed to coincide with (roughly) the day of the audiobook release on Audible and (hopefully) Amazon.  Since there’s a delay of 3-7 days from when the audiobook is approved to when it goes live, I’m going to arbitrarily set a day now for a book bomb.  That will be the 11th of October.

On to the part that people get excited about: giving stuff away.  I’m going to do a contest as part of the book bomb.  For all reviews written on Echo of the High Kings to verified purchasers, I’ll do an entry into a drawing.  On the 15th of November, I’ll post the winners on my blog, they can then contact me afterward.  Now, for first place, I’m giving away a signed paperback copy of Echo of the High Kings (currently a $28 value).  For second place, I’m giving away an audiobook code (winner’s choice) good for either The Fallen Race or Echo of the High Kings.  Third place, you don’t get a book, but you do get put in a book as a character… no guarantees about survival, of course.  This is a random drawing, so the reviews, good or bad, that win will be the winner, also if there’s no way to identify the particular winner, (IE, no name posted with the review or no one steps forward), I’ll draw for a new winner.  Also, while the book bomb is on the 11th, I’ve no way to tell when a particular reviewer actually bought the book, so I’ll draw from all reviews posted until the 15th of November.   For those of you who take a bit longer, that’s 2 months to do some reading and write up a review.

Echo of the High Kings

Thanks everyone for reading and enjoy!

 

Kal’s September Forecast

Well, September is here, fall is in the air, and Kal is currently hunched over a computer.  The good news is that I’m almost finished with The Shattered Empire and should have it done in the next few days.  The bad news is that I’m not yet done, which means the publishing date will most likely be bumped back to mid to late October.  Part of this is due to a heavy workload and parenthood, part of it is due to The Shattered Empire being a much larger book than The Fallen Race.

As soon as The Shattered Empire’s first draft is done, I’ll be sending it out to my alpha readers.  Right after that, I’m starting work on a couple of short stories and then going to work on the sequel to Echo of the High Kings: Wrath of the Usurper.  My goal is to have that one finished this year and published early next year.   Along the way I’ve got to finish the YA book, the Steampunk book, and work on a submission to a publisher.

So my forecast for September is writing, writing, and more writing… hopefully with a side of writing.