Tag Archives: pirate

The Prodigal Emperor, Snippet Three

Here’s the third snippet from The Prodigal Emperor.  It seems that Alanis Giovanni is in a bit of trouble…

Faraday System

United Colonies

December 1, 2403

Alanis used a word that the daughter of the nobility and the sister to a head of state probably shouldn’t use in public. Unfortunately, it didn’t have any effect on the incoming fire from the crew served weapon that had her pinned down behind a rapidly eroding structural bulkhead.

“Alpha team, this is Sigma, what is your situation?” Sigma’s voice was dry and calm in her ear.

The rest of alpha team, as far as she knew, were already down, including her team leader, caught when the ambushers opened up from their concealed emplacement down the corridor. She had managed to return fire and move to cover, but she was the only one. The Cy-Tek Railgun down the corridor opened up with another burst to remind her of that point.

“Sigma, this is Alpha Five,” Alanis responded. “I’m pinned down and the remainder of Alpha Team is down.”

There was a moments pause and then Sigma spoke again, “Alpha Five, we need that target secured, the rest of our assault is depending on you.” The assault against the station would fail, she well knew, if she couldn’t take and hold the reactor room. Cutting power there would open the security doors and allow the rest of her company to secure the station.

She swore again as the remainder of her cover began to disintegrate. Nothing for it, she thought, as she vaulted out from cover and used her combat armor’s thrusters to augment the armor’s enhanced strength.

She – briefly – flew up along the ceiling of the corridor, the sharp arc of her trajectory momentarily throwing off the aim of her attackers as she managed to down one of them. She struck the ceiling with her back hard enough that it knocked the air out of her lungs and made her see spots despite her armor’s protection. She maintained her fire, though, and she saw the other gunner go down.

A moment later she bounced off the floor hard enough that she blacked out for a moment.

She pulled herself up, though, and ran a quick functions check of her armor and weapon. That done, she spoke up over the radio, “This is Alpha Five, continuing to target.”

***

 

The Prodigal Emperor is the third book of the Shadow Space Chronicles and is available for pre-order now.  It will be published on 19 September, 2015.

Baron Lucius Giovanni has done the impossible: not only has he held the alien Chxor at bay, he has taken the fight to them and liberated human worlds.  Yet humanity’s implacable foe has drawn a line in the sand.  They will hold Nova Roma at all costs… or see it a scorched ruin.
Lucius must aid Nova Roma’s Emperor and liberate his homeworld, but along the way he must also deal with old and new adversaries and with a conspiracy that seeks to usurp control of his fleet.
 
Nova Roma’s Emperor is going home, and Lucius will go beside him, for if he cannot overcome these obstacles, then humanity’s last hope will be overcome and the Chxor will enslave and exterminate the remaining free worlds.

 

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The Prodigal Emperor, Snippet Two

Here’s another snippet from The Prodigal Emperor, available for pre-order now on Amazon.  This is a short one, from the perspective of “Stavros.”

Halcyon Colony, Garris Major System

Contested

November 23, 2403

“While it has been delightful to train together,” Captain Montago said, “I’m really getting tired of this shit. When do we get to the fighting and looting?”

“Soon enough, my friend, soon enough,” Mason said in the guise of Commodore Stavros Heraklion. It is rather disturbing how easily I’ve pulled off this role, Mason thought, and even worse in that I enjoy it a bit. He put his boots up on the table and looked around at the other commanders present. Each of them represented a ship or squadron of light ships. A couple of them, like Captain Mantago, were pirates who had signed on with Halcyon’s government for a safe base of operations and a cut in the overall profits. Others, like Captain Oronkwo and Captain Garret Penwaithe, were guild mercenaries, hired by Halcyon’s government from the Tannis system.

Though I have a low opinion of mercenaries, even guild mercs, Mason thought, I will say that Oronkwo seems pretty solid and that Frank Pierce picked a damned good officer in Garret Penwaithe… even if I did have to save his ass in that bar fight.

“President Monaghan has put special trust in my capabilities as a squadron leader… and Councilor Penwaithe as our direct representative from him has told me that our last training performance showed we’re ready,” Mason smirked. They had run a simulated exercise against some of Halcyon Defense Fleet. Most of them were decent enough, but they didn’t have enough leadership or experience. His squadron had won a very one-sided victory, another embarrassment for Admiral Moore. Councilor Penwaithe’s angry diatribe about building relationships and teamwork between privateers and military had been punctuated by her informing them that they were ready for active raiding.

And since embarrassing Admiral Moore makes both Mannetti and Collae happy with me, Mason thought, that was two birds with one stone, so to speak. His whole purpose here was to find out what the two rogue military commanders wanted in this tiny system. So far he had hints at some greater conspiracy and a notion that there was some recovered alien technology that the locals seemed to have tight control over and that the pair of them wanted it. Given the fact that both of them had grudges with Baron Giovanni and his United Colonies, it seemed prudent to thwart them.

While the notion of a greater conspiracy bothered him, Mason felt more concern about the alien technology. He had lived under Amalgamated Worlds and as a military officer he’d seen how the Agathan Fleet had developed from a handful of wreckage and the genius of a single man able to figure it all out. For that matter, the Kraken was of possible alien origin, and the real Captain Stavros had ran amok across a dozen star systems with the heavy cruiser until Mason had finally put an end to the man’s bloody swath of destruction.

The various commanders seemed eager at Mason’s declaration, so he shook off his thoughts and put on his best Stavros leer, “We’ll be leaving in a few days, our target is another Nova Corp facility. It should be a lot of fun, boys and girls. And trust me, we’ll be seeing a lot of profit off this one.”

The smiles on the pirate and privateer captains were all that Mason could have hoped for. The frowns and worry on the faces of the two mercenary Captains was also what Mason had hoped for. He had already worked things out with Commodore Frank Pierce, the commander of the War Dogs and Captain Penwaithe’s superior, but they had kept his subordinates in the dark. Captain Oronkwo had no ties to Mason, though, and Mason wanted him to be uneasy about all this. He was here to do a job and while he wouldn’t turn up his nose at profit, he was uneasy about the pirates he had to work with.

That was good, in Mason’s eyes. If both mercenaries were suspicious and on edge, then if Admiral Mannetti or Admiral Collae made their plays, then Captain Oronkwo and Captain Penwaithe might very well see it coming and take appropriate action. That might just swing things in Mason’s favor and prevent the two rogue Admirals from getting their way. And that is essential, Mason thought, or else all of this Stavros routine is just me playing dress-up for no good reason.

***

 

The Prodigal Emperor is the third book of the Shadow Space Chronicles and is available for pre-order now.  It will be published on 19 September, 2015.

Baron Lucius Giovanni has done the impossible: not only has he held the alien Chxor at bay, he has taken the fight to them and liberated human worlds.  Yet humanity’s implacable foe has drawn a line in the sand.  They will hold Nova Roma at all costs… or see it a scorched ruin.
Lucius must aid Nova Roma’s Emperor and liberate his homeworld, but along the way he must also deal with old and new adversaries and with a conspiracy that seeks to usurp control of his fleet.
 
Nova Roma’s Emperor is going home, and Lucius will go beside him, for if he cannot overcome these obstacles, then humanity’s last hope will be overcome and the Chxor will enslave and exterminate the remaining free worlds.

 

The Prodigal Emperor Now Available for Pre-order!

I’m excited to announce that The Prodigal Emperor, book III of The Shadow Space Chronicles will go live on September 19th, 2015.  This is the third book of the series and concludes the starting trilogy.  I’ll be posting some snippets and samples on the blog soon!

Baron Lucius Giovanni has done the impossible: not only has he held the alien Chxor at bay, he has taken the fight to them and liberated human worlds.  Yet humanity’s implacable foe has drawn a line in the sand.  They will hold Nova Roma at all costs… or see it a scorched ruin.
Lucius must aid Nova Roma’s Emperor and liberate his homeworld, but along the way he must also deal with old and new adversaries and with a conspiracy that seeks to usurp control of his fleet.
 
Nova Roma’s Emperor is going home, and Lucius will go beside him, for if he cannot overcome these obstacles, then humanity’s last hope will be overcome and the Chxor will enslave and exterminate the remaining free worlds.
The Prodigal Emperor is available on Amazon for pre-order here and will be published on September 19th, 2015.

Free Short Story: Look To The Stars July 7 & 8

Look to the Stars, a short story by Kal Spriggs
Look to the Stars, a short story by Kal Spriggs

Free for the next two days: Look to the Stars.  This short story is a prequel, of sorts, for my novel The Fallen Race.

This is a short story set in the Shadow Space Universe and tells the story of Mason McGann, a smuggler who lives in the shadows.  Mason finds himself drawn into a dangerous game of politicians and warlords, where one wrong step might spell the end not just for him, but for millions of innocent people.  It is set before the events of The Fallen Race and can be seen as a prologue, of sorts, for the Shadow Space Chronicles.

 

Mason McGann is a smuggler, a liar, and a cheat. With his ship impounded by customs, he figures he has no choice left but to auction off information about the lost Dreyfus Fleet. But things are never what they seem when you hold information that can change the course of history.

Look to the Stars is free on July 7th and 8th, 2015 on Amazon.  Get your copy here.

Computer Games: Retro Mode: X Wing, Tie Fighter, and X Wing Alliance

Going up against a Star Destroyer in a snub fighter, what's not to like about X Wing?
Going up against a Star Destroyer in a snub fighter, what’s not to like about X Wing?

I still remember the first time I bought X wing.  I was in high school at the time.  I spent $40 at the time, was so excited by the idea, couldn’t wait to get it home and hop in the cockpit of my very own spaceship.

Of course, I didn’t know much about computers and discovered I’d bought a mac version of the software, which I couldn’t then exchange (store wouldn’t allow exchanges of computer software).  Money wasted, in a lot of ways.

But the dream lived on, and when I saved up, I got a version of Tie Fighter that worked, complete with a joystick and I settled down to play.  Even at the time, I knew it wasn’t a very good simulation for actual space combat.  Ships moved at WWII aircraft speeds (sometimes WWI), the graphics were great for their time (but very dated now), the physics were completely inaccurate, and the overall gameplay was relatively simple and linear compared to modern games.

What the game did do, however, was tell a great story, give challenging scenarios that required skills, thought, and even tactics.  This further evolved with the follow on game a few years later with X Wing Alliance, which updated the graphics and allowed the player to play through a fun campaign, as well as evolving the multiplayer a bit more and allow crafting of scenarios.

What did I get from these games?  Well, they let you live out some of the most exciting aspects of the Star Wars universe, putting yourself in the pilot of a tiny ship and pitting your skills against not only the computer, but other people.  They were tremendously fun, but they also were a key aspect of inspiration to me.  They opened up a section of the Star Wars universe that was, until then, sort of vague and abstract.  You could not only see what it was like to be in a military unit in this universe, but you could see how the flight mechanics, technology, and tactics could unfold.  You could witness the awesome firepower of a Star Destroyer and also work together as a team to take one down using outdated snub fighters and hot-shot piloting.

I still maintain that a lot of modern games lack that same spark.  Games like Mass Effect and Eve Online are RPGs, where it is the skill of the character rather than the player that determines an outcome.  This is fine, in many ways, but it also somewhat distances the player from his accomplishments.  With an RPG, you can ‘build’ a character to accomplish tasks.  While you might take some pride in taking down a ship or discovering some new planet, you aren’t the one doing it… your character is.  At most, you have skill in using the character’s abilities… which isn’t the same thing at all.

With simulator games like X Wing and it’s follow-ons, the player has a direct connection to their accomplishments.  I think that brings a whole new level of excitement to the game.  In many ways, getting into space behind a joystick is the pinnacle of my dreams… and doing so as me versus a character is far better.  Other games, like Freelancer also explored and expanded on the groundwork, adding more options, entire worlds, star systems, and other mythologies as well as a bit more accuracy in physics and technology.  They still have a WWII fighter feel, but they have entire star systems to explore and discover, with options to trade, explore, defend, and pirate.

These games, in many ways, allowed their player base to live out their dreams of reaching the stars, if only in a limited sense, in a way that RPGs can’t do, in a physical, exciting fashion that brings the risks and rewards of space to the player.  I’ll gladly admit that those old space simulation games inspired me with ideas and possibilities, and in many ways were responsible for keeping my excitement over space travel alive.  I know for a fact that I wouldn’t be where I am now if not for the excitement that these games gave me in my youth.  Unfortunately, these types of games became less and less common in the last decade, with most of the focus going to First Person Shooter games, sports games, or RPGs/MMORPGs.  Space fighter simulations basically vanished, especially as big developers, like EA, consolidated a lot of the gaming companies and set about producing incrementally improved games based off their big sellers.

Check back soon for my next post: Computer Games: Modern Space Simulations.