Tag Archives: writing

Independent Author’s Toolbag: Networking

If you’re like me, then networking as an author is hard.  I hate feeling like I’m coming to the table with nothing besides my hat in my hands.  I hate asking for anything, unless I can contribute something in return.  Call it work ethic, call it stubborness, call it social anxiety, whatever, I originally, and still do, find it difficult to ask for anything from those who can really help.

That is a serious issue.  Let’s be honest, the biggest hurdle for any independent author (after writing something worth reading and then getting it edited and self-published) is somehow getting their target audience to find them.  This can be greatly assisted with book recommendations by other authors, blogs, book reviews, and word of mouth.  Word of mouth sells the most, and I’m not talking “my friend wrote this book and it’s okay” word of mouth.  I’m definitely not talking “my son/daughter who is living in my basement wrote this book, please buy it so he/she gets the money to move out.”  What you want is “I met this author, he’s pretty awesome, and I really love his book, check it out.”  That kind of interaction is priceless.

You have to reach your target audience and reaching them the right way is hard, sometimes.  There’s a variety of research on the subject.  I’ve already written a post on self-promotion.  What I’m talking about now is networking, making those key connections that will not only benefit you… but benefit the community of independent writers.  You may not even think of it this way, but somewhere, someone out there needs your help just as much as you need theirs.  It may be a small thing, an introduction to someone you know, but that can be the difference between success and failure.

Networking has two aspects, the online and the physical.  Online is typically LinkedIn, G+, or the dreaded timesink FB.  It also includes blogging realms, but that is a story for another time.  You find someone who posts on a friend’s page, you like what they wrote, you might see they’re into the same thing as you, and tada, you’re friends.  Maintaining communication is a part here, striking up a conversation without being (A) a creeper, and (B) pushy is important.  If you come off as someone who is entertaining and intelligent and with something valuable to hear, then people will be more likely to remember you in a good way.  Physical networking is even more important to get write.  Have a business card, be confident, make eye contact, and above all be professional.  If you don’t have anything to bring to the table, then try to ask some questions that can help you.  (Example questions: What conventions in the area do you recommend for new authors?  Who could I talk to about participating in a panel? Introduce yourself and what you write, but don’t go into exhaustive detail about yourself.  Be specific, be brief.  There’s nothing like a 10 minute long heartfelt story of failure and depression to make any potential contact chew their leg off to escape) Here’s the brutal truth: most people will not take you seriously unless you view yourself that way.  Conventions, both fandom and writing, are excellent venues for networking.  Meeting someone face to face, talking about events or panels at the con, these are likely to stick with them and help them to remember you.  Maintain that communication through online and other such events, and you can build your professional relationships.

For me, I’ll be honest, networking is easy enough in theory, but harder to maintain those important relationships.  Part of that is maintaining communications, part of that is having something to contribute.  Let me be clear here, plenty of people are willing to give the new guy (or gal) a hand at first, but patience wears thin if all you are is a taker.  Give help, contribute, discuss, and when someone needs that introduction, help them out.

Yes, it can come back to bite you sometimes.  I arranged an introduction for an acquaintance’s kid at a business.  He never showed up.  I got a nasty call.  That kind of thing happens.  I’ve also struck up friendships as a result of networking, learned a lot about the business end of writing, and had some help passed my way more than once.  The important part of networking is to get out there and keep doing it.

 

Echo of the High Kings Second Sample

Here’s the second sample from Echo of the High Kings.  Once again, Echo of the High Kings will be published on 1 August 2014.  For the first sample, check here.

Lord Hector

Town of East Reach, Longhaven Barony, Duchy of Masov

Twenty-Ninth of Idran, Cycle 993 Post Sundering

 

Lord Hector pulled his cloak tighter against the damp air of the tavern as he read through the scout’s report. He wasn’t certain if the cool, damp fall air or the dire news laid out in the precise handwriting on the parchment that made the gooseflesh rise on his arms.

“You need to kill him tonight,” his spy said, his voice tight with strain.

Hector’s head snapped up and he met the blue eyed gaze of the source of the reports. “You seem eager for me to commit treason based on the Armen threat.” For a moment, he almost forgot that the dusky-skinned man across from him wasn’t one of the barbarians from the north. He had seen many such faces, often marked with ritual tattoos or brands, often blood-spattered from their work. Most of what he saw at little better than arms reach as they tried to take his life and he theirs.

Hector didn’t realize that his hand had dropped to his sword until the other man reached out and put his hand atop Hector’s, “I do not seek to drive you to treason… I seek to save these lands from the savagery that we both know awaits. You raised me to be your spy amongst the Armen and your scout on campaign. Believe me, father, the Armen will come with the spring.”

Hector failed to hide a wince. It wasn’t that he didn’t have pride, of a sort, in his bastard son’s accomplishments. Yet, the truth remained, his boy was a halfblood… and while half his blood came from Hector, the other half of that blood came from the enemy. Hector shot a glance around the all-but-empty tavern, but it looked like the old drunks at the bar had little interest in their conversation. Hector’s eyes lingered on a hooded man in the corner, but the hunched figure in the shadows looked to be too far away to overhear their conversation. Even so, Hector pitched his voice low so it would not carry, “I sent you to gather information. You brought back rumors and vague warnings, talk of sorcerers and the mutterings of Armen holy men. I can’t bypass Baron Estrel and go to the Duke with this, not without hard numbers.”

“Do not allow your hate for me to blind you to the truth, father,” his son said. For a second, he looked so much like is mother that Hector had to look away. His chest ached with a long-remembered pain and Hector’s left hand stroked a scar that ran along his left thigh.

“I don’t hate you,” Hector managed to mutter. “But as you said, if this is all I have, then I am left one option: kill the rightful Baron of Longhaven and take his place. Otherwise, there isn’t time to prevent his next tribute shipment.”

Hector’s son nodded, “You can’t go to the Duke without solid proof, or Baron Estrel will undercut anything you say. The barony will fall without a strong leader. Your cousin has whored away his father’s gains. The talk amongst the Armen is that his lands are ripe for raiding.”

Hector nodded despite himself. He had arrived two cycles earlier, sent by the Duke with direction to try to repair some of the damage Baron Estrel had done to his defenses. What he had found had made the most pessimistic reports of the Barony’s readiness look far understated. Little remained of Baron Estrel’s forces. Most of his soldiers were unfit for duty, and his Master of Arms was an old drunk. Hector had done what he could, but the truth remained that the Barony was in a state of disarray… a fact that the Armen raiders knew quite well. Estrel had held them off until now with bribes and tribute, but even the Armen knew that soon he couldn’t afford any more. Soon the Armen would descend along the coast. They would rape, enslave, pillage and burn, and Hector had seen what they left behind often enough to feel sick at the thought.

Hector’s mouth twisted in a grimace, “I know what I have to do, yes… and I know the cost. If even a whisper of this gets out, the Duke will demand justice. My head will be the one that rolls for this.” Hector looked down and noticed that his wine sat untouched. He took a sip of his wine and the liquid burned in his throat. He shook his head as his vision flared for a moment. His head felt a little light.

“You need not face that,” his son shook his head. “Have me do it, father. It will look like an Armen raid, I’ll even hire a few Armen to launch a distraction. Even if I fail, the worst anyone will think is that I’ve betrayed you.”

Hector heard the words as if through a tunnel. He shook his head again, and he heard his own response as if it came from someone else, “You think I lack the stomach for it, do you?” He hadn’t realized that he stood until he heard his chair hit the floor behind him. Some part of him wondered at his own reaction, yet it was a disconnected thought, one he barely noticed.

His son stretched out an arm, “No! I merely think that this is the best way to do this! Please, sit. I did not mean to anger you, father–”

Hector seemed to rush back into himself and his head cleared. Forgotten was the lightheaded feeling, replaced by a spike of rage, “Do not dare to try to placate me!” Hector shouted. “You think me too cowardly to do the business myself, you seek to make me skulk behind you and then you seek to insinuate that I’m unreasonable?!” Incandescent rage filled him, and only the shreds of his self control allowed him to rip his hand away from the hilt of his sword. “Begone,” Hector snarled.

He saw his son’s face go slack with shock and then firm with rage of his own. Even so, he tried to reason with him, “Please, do not do this. You need some cut out or this will all be for naught–”

Hector saw some movement behind his son, the cloaked man in the corner. For a moment, Hector met the other man’s dark eyes. Hector thought he saw the slightest twist of a smile on the other man’s shadowed face. He laughs at me, just as my son always has… The smile was the last straw, the catalyst that sent his rage to boil over.

Hector leaned across the table and struck his son twice, once across each cheek. “You are no son of mine. You’ve done your task, now begone, and let a man of honor do his duty.”

Hector righted his chair as his son turned away without a word. He saw that the drunks had given him their attention, but a glare from him sent them back to their drinks. Hector sat and stared down at the reports and ignored the sound of the inn’s door as his son walked out into the cold fall rain. Hector pushed the wine goblet away and stared down at the reports. A part of him wanted to get up, to go after his son.

Yet his pride and his anger kept him in his chair and his duty forced him to examine what he had to do. He knew how to do it and he knew exactly what it would cost him to do it right. He was right to tell his son that he must do the deed himself. Hector was sent by the Duke to fix things, and so it fell to him to make it right. If nothing else, he owed it to his cousin to kill him in person.

Hector rolled up the parchment report and his gaze went distant as he began to make plans. He went past the immediate deed and had begun to plan his campaign against the Armen for the spring within a few minutes. He never noticed the hooded man from the corner as he slipped out of the tavern, just as the tavern maid hadn’t noticed when he slipped a vial of amber liquid in Hector’s wine when he’d entered.

***

Blurb

In Eoriel, the High Kings are legend: rulers who once stood against the darkness and ruled the world for two thousand turns of peace and prosperity. In the long turns since their fall during the Sundering, Eoriel’s civilization has faded. Dark men and darker beings have torn down and destroyed the old works. While some have held out against the grind of history, other places have been reduced to primitive tribes of savages, worshiping dark spirits and demons as their gods.

Yet, a spark of hope remains: some still believe in the old legends, some still fight to restore the old ways, and some will stand against the darkness, in an echo of the High Kings.

Echo of the High Kings will be published on 1 August 2014

Kal’s July Writing Updates

I’m pleased to announce that Echo of the High Kings is on schedule to be released on 1 August 2014.  Echo of the High Kings is an epic fantasy novel that I’ve been working on, through multiple iterations, for a long while.  It is the first book of the Eoriel Saga, which will be a long series.  In the next couple weeks leading up to it’s release, I’ll have sample sections and other goodies.  It will be exclusive to Amazon and will be part of their Amazon Select program.

I’ll be working on Wrath of the Usurper, the sequel to Echo of the High Kings, in August and September, with a goal to release it in the winter.

In other news, work on The Shattered Empire continues.  I’m doing some of the final bits on it and will have it out to my alpha readers in the next couple weeks.  If all goes well and I feel that the final product is ready for it, I’ll try to have it out in early to mid September.

For fans of The Renegades series, I’ll be working on Renegades: Out of the Cold during the fall.  Renegades: Out of the Cold will follow the crew of the Gebnyr as they reach human civilization once again.  The release date for Renegades: Out of the Cold will probably be in the December/November timeframe.

Lastly, it’s not writing news, but I’ll be at Myths and Legends Con in Denver on 8-10 August 2014.  I will be on at least one panel and for those who want a book signed or want to get a (discounted) print copy, feel free to talk with me after a panel or in the halls.

Independent Author’s Toolbag: Alpha and Beta Readers

One of the biggest fears that I face as an author is the dread of wondering what people will think. The reaction of family and friends is one thing… but what about people you don’t know who are going to pick up the book in a store or glance at it on kindle? For that matter, how do you go through and make certain that the plot, characters, and other issues are iron-tight?

My solution, and what many authors do, is make use of alpha and beta readers. It’s a common use in the gaming industry, though I’m certain authors have used the technique long before they borrowed (okay, stole) the term from the gamers.

Basically, your first readable copy (or maybe second or third, depends on how you feel about it) goes to your alpha readers. This is normally a small number of people. These people should be picked from people you know as filling several key catagories: Critical Thinking/Reading Skills, Honesty, and Timeliness. You may laugh at some of them… until you’re trying to get that nerdy friend of yours to explain why the opening scene feels ‘a little funky’ after they’ve had the book in their hands for over a year. Critical Thinking/Reading is essential in an Alpha, they have to understand what you wrote and they have to be able to think about what you’re doing and then tell you what they thought about it. If you’re interested in Independent Publishing, time is a serious factor here. Traditional Authors have years to get books out, independent authors need to feed the voracious appetite of their readers… else be forgotten as those readers go elsewhere. You don’t need an alpha reader who sugarcoats their opinions or, worse, is too afraid to hurt your feelings to tell you the truth. One of my favorite alpha readers has straight up told me before when he thought what I wrote was crap. I disagreed, but I’ll admit he had good points and his comments made me reevaluate what I was doing as a writer. I’m grateful that I have alphas like him who can tell me when they don’t like something.

After I get all my feedback from the alphas, that’s when I go back through and do the serious edits. Often I’ll spend hours discussing some of the changes I’ve thought about… sometimes I’ll be talked out of some of those edits, other times, I’ll do them in spite of what the feedback says. There have been times where I’ll write two or three versions of a scene and run them past certain readers trying to get it just right.

Beta readers are the next step. Once you have the final draft, you send it out to a larger audience. These, for me, are often friends or acquaintances that I trust to give me overall opinions on the work as a whole and maybe some more focused opinions on individual items or characters. If I’m featuring some science/technical aspect that I’m not certain about and one of my betas is an expert (or at least knows more than me) I’ll run it past them during the alpha stage. Beta readers are a spectrum of a general audience. They can include genre readers, but also out-of-genre readers. If I’ve written something with a target audience, those beta readers from that audience are the main voices I want to hear. The responses from all my beta readers are often used to make final tweaks. If a scene didn’t have the emotional draw that I wanted or if a character wasn’t memorable enough, then I go back and tweak a bit more.

The key thing you get from your beta readers is an overall evaluation of the quality of your work. Ideally, your work is publishable by the time it gets to them, but their reactions to it are the key to understanding how ready it really is… and how great a story it is. If you get frantic phone calls at 2 AM because a reader couldn’t put it down, that’s a good sign. If you have to prod, nudge, and heckle your beta readers to get so much as a thumbs up or down, that’s a bad sign.  I’ve had both happen (on the same novel no less).  The big thing is to get an honest appreciation of your story and to adapt it and improve it as a result.

Independent Author’s Toolbag: Writing Groups

Hi there, my name is Kal and I write stuff.

It sounds a bit like an introduction from an Alcoholics Anonymous meeting… because that’s what some writing groups feel like. And in a way, that can be good or bad. Writing groups are, at their root, about support. Writers, get together and read one another’s stuff, critique it, discuss where they’re going or improving their craft, and then they arrange to meet again. The pattern is hopefully one where the individuals within the group gradually improve upon their work. It also provides a variety of backgrounds for new and inexperienced writers to draw upon for both the business and writing sides of the craft. Writing groups have a number of advantages, not least of which is you get someone to read your manuscript besides your mother/best friend. This can be invaluable just in the knowledge of whether or not someone was able to finish reading it. Feedback about characters, plot, and plot devices can also be invaluable, letting you know if you fooled someone with a clever bait and switch, if your humor fell flat, or even if you accidentally wrote fan fiction. Writing groups also, however, come with some hazards.

One hazard, I think, is that as a writer grows, they may outgrow the writers in their group or the group itself may shift as new people come in and others leave. A writer who is actively seeking publishing, in a group that is about completing works, is quickly going to become frustrated. The reverse is true, as well, an author who just wants to finish their first book is going to find the critiques of more experienced and even published authors daunting enough that they may give up. I’ve seen a little bit of both, myself, just in one group. The group had a central core of attendees focused on writing and publishing. It also had a ‘floating’ population of people who would attend every now and then. Some of them would become very disheartened at the progress they had made versus the progress of others. I myself would often become frustrated because some members would show up with the fourth or fifth (or tenth) revision of their first chapter. These are writers who don’t really want to grow, they’re comfortable retelling the same bit of a story. A good group can coach them along towards growth, but it isn’t something you can force and a group with more chysallis authors than mature ones is not the place to improve your own craft.

The other hazard is ‘toxic’ groups. These are writing groups where, somewhere, somehow, there is a dominant individual who attempts to turn it into a social hierarchy, where other authors must kowtow to his or her principles and/or writing style. I haven’t personally encountered this, yet I have friends who have completely soured on any kind of writing group as a result. The worse of these types of groups are ones where new authors are ridiculed or belittled for their work in some kind of cult-indoctrination method to get them to then believe that only through emulation is success possible.

Another hazard of writing groups is that the writers there are going to have their own perspectives and interpretations of how stories should be told. Sometimes, for the best of reasons, they’ll give you feedback that you are doing something wrong and they might even talk you around to it. With the best of intentions, they can give you a feeling of inadequacy that can leave your manuscript half finished with notes of broad plot and character changes to be made. The thing to remember here is that you are the author. Whatever story you are telling, you tell it your way. In the end, when it is finished, if the group says they still don’t like it, then you can think about revisions and changes. But if it goes against the grain, if you feel your story is better/stronger/greater without those changes… don’t do it. Write what you want.

So, basically, the lesson is to first do some research on a group and then to test the waters a bit. Be sure they write/read in your genre. If authors have no interest in what you write, they’re not going to be as attentive and they’re not going to know the style.  Writing groups where some or all of the members gush about one central figure should generally be avoided. Writing to cater to the interests and desires of the group is also to be avoided.

Writing Achievement Unlocked

Well, it’s not much of a post, but I’ve unlocked a new parenting/writing achievement.  This seems to be the only position the little fellow was comfortable enough to sleep.  Something tells me he’s going to be a handful.

My attempts at multitasking...
My attempts at multitasking…

In other news, progress is continuing on writing of The Shattered Empire, the second book of the Shadow Space Chronicles, and it’s still on track for release in the fall. Echo of the High Kings is looking good to be released at the start of August. If all goes to plan (or at least relatively close to plan) I should have the third book of the Shadow Space Chronicles available by early 2015 and the sequel to Echo of the High Kings around the same time.

Characterization: Victimhood & Active vs Passive Characters

Sarah Hoyt wrote an interesting post on victimhood and the cultural imperitive in the West which makes us root for the underdog, yet many writers confuse being the underdog with being the good guy.  She has a lot of great info/background, so I’d recommend you give it a look, you can find it here.  I thought I’d write a bit on the craft of writing characters from my own perspective.

First off, it’s something I’ve seen, even in mainstream media.  It is a cultural tendency, especially in America, for us to see someone worse off (or just apparently worse off) than us and to feel empathy.  Yet when you go this route as a writer, you automatically face an uphill battle for the character to grow.  Indeed, the first part of their growth will, by necessity, being to stop feeling sorry for themselves and get out of the rut… or else they’re not a fully fleshed character… they’re a trope.

If you are going to start someone out as the victim in order to garner reader sympathy, well, there’s lots of hazards.  The typical revenge story has the murder of the family or friends that sets the hero out on their journey… yet at the heart of a revenge story is the tale of destruction upon the character themselves.  They can’t let go of their hate/anger and so end up destroying themselves in their effort to destroy their enemy.  Hamlet is an excellent example of this, as the titular character literally destroys himself and everyone around him… because he’s a victim and he wants justice.  Hamlet is an intelligent and presumably capable character who brings down the lives of dozens through his own indecision and self-pity.  But it’s a tragedy, so I suppose we’re supposed to see that all coming…

A character who identifies with this type of event is automatically crippling their own growth… until they let go of that.  And if they grow as a character to release their own pity for themselves then why should a reader then feel sympathy for their plight?  An example of this is the John Milus movie: Conan the Barbarian.  The titular character sees his entire village put to the sword, his father ripped limb from limb by dogs and his mother beheaded.  He’s sold as a slave as a child and dehumanized into a gladiator who fights for his survival and little else.  Conan, however, is a survivor.  This is established throughout the beginning of the movie as he not only meets every challenge, he excells.  Conan is a character who doesn’t identify as a passive character, he seeks out ways to excell and succeed.  Also, it’s a fun movie with lots of violence and bloodshed, but I digress.

Too, when you destroy the character to make him a ‘victim’ you automatically make the character a reactive character.  They aren’t going out on their own to do stuff, they were forced to do so.  This takes the initiative away.  A character without initiative, who is spun along by the efforts and actions of others is not a strong character.  It gives a starting place and it allows growth, yes, but I would argue that it makes a character less interesting.  Stories are, at their root, about people going places and doing things.  I would say that if your character is continually affected by the actions of others… perhaps you are writing from the perspective of the wrong character.

Active characters get out and do things.  They slay the dragon or lead the insurrection or marry the prince(ss).  When they encounter an obstacle or downturn in life, they don’t set on their hands and whine, they pick themselves up and they face it or find a way around.  JRR Tolkiens Lord of the Rings would have ended quite differently if Frodo just gave up at the first sign of hardship.  Yes, characters are allowed to have times of moral terpitude or uncertainty.  That is often where secondary characters shine, such as Sam, who whenever Frodo couldn’t go on, stepped in to cheer him up or get him moving.  The point is, that even the most unhappy, put upon heroes have to take action… and the writers who identify their characters as miserable put-upon underdogs need to think cautiously about just what mentality they’re designing their characters towards.  Hardship is a part of the story, a character can’t succeed at everything or there is no risk… but it’s how the character reacts to that hardship, what values they have and what their responses are that defines them.

An author could quite easily write a ‘hero’ who rises from wretched and abject misery to preeminant success… with little or no effort on their part, beyond the suffering they endure knowing they’ll get their just desserts on those who opposed them.  Granted, I don’t know that I could finish reading the story, especially if the self-proclaimed hero does nothing to further themselves.  Worse, in a way, is if the ‘hero’ could find success through their own actions, yet they waited or endured instead.  This smacks of self-satisfied feel-good nonsense: that enduring hardship makes us grow or is admirable.  That is complete drivel.  The man living on the streets collecting donations for himself isn’t growing… he’s static, he is unchanging.  Hard work makes us grow.  Reacting to those events, digging down inside ourselves and finding an inner strength to not only go on, but to improve our conditions is admirable.  The woman who puts herself through college working as a janitor, refusing loans and handouts, is admirable.  A character who has pride in him or herself is one who we want to read about… pride in accomplishments and capabilities.

Character growth is the essential part of a story and while I’ve seen the victim mentality as a starting point (here’s looking at you Edge of Tomorrow), it can never be the end point for a strong, central character… not unless you want to turn them into a narcissitic villain (which is an option, that bitterness that comes from victimhood is the perfect fodder for turning good men into monsters).  Even then, though, a victim’s mentality only goes so far… and itself must be replaced, else the character would remain too passive to accomplish anything.

 

 

Building an Epic Fantasy World: Modern History, Trade, and Society

So up until this point, I’ve developed my world, Eoria, configured what technology is available, what magic works, and even what people populate it. See the last post, on the history and cultures here. Today I’ll design the modern history, talk a bit about trade & industry, and design the societies that make up Eoria.

First off, when I left off, the lowlands civilizations were disparate, which didn’t allow them to unify and push the highland barbarians or northern barbarians back. This was exacerbated by the southern jungle civilization, which I’ve named Vendakar, who prefers the other civilizations weak and uses the slave trade produced by the barbarian raiders for their own ends.

Now, into this, I want to introduce the start of modern times, the notion of a central authority or leadership. I could map out the rise of some great conquerer… but I want to give them more of a feeling of legitimacy, rather than someone who just beat everyone else down. I also want to show, again, that this world is part of a greater universe… and that mankind didn’t originate here. So, I’ll introduce a new people, the Starborn. The Starborn arrive at Eoria during a period of heavy raiding by the barbarians. They come to Eoria aboard their ship, and they intially seek little contact with the natives, establishing a secure colony on their own. However, as their technology begins to fail, they are drawn into the local politics. As a contrast here, some of the Starborn seek to remain apart, others think that they should use their weapons and technology to seize power and rule, and a third group wants to work with the natives. The three groups have a short but brutal civil war in which the group that wants to work with the natives is victorious, while the conquistadors are exiled, sent north, where they found their own nation, called Darkstar. The isolationists are discouraged by both groups and head off on their own, to try and preserve ‘pure’ technology, rather than the magic and mysticism they see elsewhere. The majority of the Starborn begin to work with the locals. In particular, they are drawn to help in the fights against the barbarians. The leader of this faction, from the previous civil war, helps to unify the smaller nations, so that they work together against their common enemies. In the process, he steps into the role as the overall leader of their alliance… eventually coming to become their High King as things solidify. The five lowlands civilizations become the Five Duchies, each independent in their own lands but unified under the High King’s leadership.

The Starborn also bring ideas of sanitation, crop rotation, fertilizers, rule of law, and other low-tech but still important elements of civilization. With the assistance of the starborn, the five civilized nations defeat the rising tide of barbarism. They also experience a population boom from the increased hygiene, improved economy, and higher food yields. The Starborn, partnered with the nobility of these lands, slowly move into leadership positions, often intermarrying with the locals. Some prefer to remain in isolation, living separately, but many become the leaders of these other nations over generations.

The reign of the Starborn High Kings is a time of peace and prosperity. The Starborn value individual freedoms and personal responsibility as well, so there remains some upward mobility in most of their lands. They also approach magic from a scientific stance, so they push the boundaries of magical theory.

Going into each of the Five Duchies, I can decide what their strengths and weaknesses are, what they trade for and produce, and what the defining characteristics are. I’ve named them: Marovingia, Asador, Taral, Boir, and Masov, roughly from west to east.

Marovingia is the furthest south, along the equator, and blessed with plenty of rainfall and good weather. It acts as the breadbasket for the rest of the Five Duchies, with huge farms that produce food over multiple growing seasons during the year. The Marovingians, unlike most of the Five Duchies, do not venerate spirits of places or ancestors… they worship their gods. Their gods are physical beings, men and women who are born with a natural connection to the spirit world, and who are able to manifest powers. Marovingians are the closest to the Vendakar Kingdom, so they are bitter rivals. Marovingia’s large population and large percentage of land ownership gives rise to citizen soldiers who fight in their legions.

Asador is a volcanic highland, of rolling plains and towering cinder cones. The people of Asador are as volatile as their lands, being known for fiery tempers and ancestral grudges. While they are likely to engage in bickering or feuds, they will work together against common foes. Asador’s plains give rise to herds of cattle and sheep and the people are split between the small towns, built like fortresses on the volcanic peaks and the roaming peoples who raise livestock and live on horseback. The volcanoes in Asador’s highlands provide power sources for their wizards, allowing them to harness that energy to power their magical inventions. Asador’s cavalry, both heavy and light, are their military strength.

Taral is another highland area. Taral, unlike the other Duchies, is much closer to barbarism. The people of Taral experience some of the strongest and fiercest winters on Eoriel, with snow depths reaching forty or fifty feet. Taral lies between two mountain ranges and the lake effect off the Boir sea buries the Duchy every winter in snow. The heavy run-off in the spring erodes Taral into steep gullies and ravines, floods fields, and feeds the multiple rivers and lakes. Due to the harshness of winter, Taral has developed expertise in enchanting, crafting sunwells which gather light all through the spring, summer and fall to allow them to grow crops underground to withstand the winter months. They’ve adapted their enchanting skills to other areas since, but each village and town is built around a sunwell and the sunwells are of extreme importance to them. The people of Taral are in constant skirmishes with the mountain barbarians as the two people feud over highland valleys to grow crops and run livestock.

Boir rests along the inland Boir Sea. The people of Boir are industrious and are often drawn to trade and exploration. They build the best ships and their shipmasters travel everywhere. Most cargoes in Eoriel travel in a ship from Boir. The shorter growing seasons mean they are dependent upon food imports to maintain their population, but they spend the long winters working and laboring, providing goods and items for export and trade. Boir’s naval forces are their primary military strength, designed primarily around defeating the northern barbarians sea raiders, who plague their coastlines.

The last of the Five Duchies is Masov. Masov is the largest and is separated from the rest of Eoriel by the Boir Sea and the Ryft, connected by land only at the Ryft Guard, a massive fortress which spans the Ryft at its narrowest point. Masov’s people are as varied as it’s terrain. In the northern lowlands, trade and industry are more important to the people, while in the southern highlands, farming and logging are what people do to live. Masov’s central area is thin, hedged on one side by the Eastwood and on the other by the ocean. Masov, however, is the oldest of the Duchies, and one of the first to support the Starborn High Kings and is seen as the cultural center for the Five Duchies. The main focus of magic in Masov is blood magic and the mages who practice their arts are the best healers in Eoriel. As a counter to this, those who stray into perversions of blood magic, sorcerers, are also more common here. The southern deserts and high mountain valleys are host to more of the barbarians in the south, while the northern lowlands are raided by the northern sea raiders, which gives the Duchy a unique perspective on threats.

With that baseline established, coming into more recent times, the High Kingdom has fallen into disrepair. The High Kings are extinct, brought down by betrayal. In the process, the Five Duchies have created their own feuds and have fought one another, setting the stage for no one Duchy quite trusting the other to have their backs. As a consequence, the barbarians and the Vendakar have been able to raid and attack more successfully. In particular, Taral is brought low by the mountain barbarians, with many of its towns and villages destroyed and its people surviving only in isolated mountain villages, small pockets of civilization against the barbarians. Since Taral lay central to the Five Duchies, it’s loss makes travel and communications between the others difficult, at best. Boir maintains travel by sea, but the increase in northern sea raiders makes that dangerous too.

The general decline of civilization means that knowledge and information are lost. The Starborn families that survived the fall of the High Kings associate less with the other people of Eoria. Lack of communication and trust means that civilization declines still more. The volatile people of Asador’s feuds erupt into full blown civil war when their Duke dies without a clear heir. Each of the Duchies is isolated and alone and the barbarians threaten to overwhelm them.

This, then, is the perfect place for my story to start. I have a rich history (which I populated with names, dates, and other fun historical stuff), I know what people are where and what motivates them. I know what magic works, what science and technology work, and how the different people can apply them. Civilization, on Eoria, is at the brink of collapse. Into this, then, I populate the characters, men and women who either want to give civilization that last push towards collapse or who want to bring it back from the brink.

That concludes my world building series, hopefully it helps other writers and, if not, then at least it proved interesting.

Building an Epic Fantasy World: Culture, Ancient History, and Societies

In my previous post, I went into detail on how I designed magic and technology levels of Eoria and before that I designed the geography and physical make-up of the world. Now I’m going to discuss the social geography a bit. See the last post here.

First off, unless you’re writing some kind of utopian fantasy world, there’s going to be some conflict. Conflict is what makes things interesting, whether it is a conflict of words and discussion or one of hacking swords and bloodshed. That conflict can be over resources, philosophies, ideologies, or even just a continuation of previous feuds. Why does that matter for culture? Because few cultures grow up in isolation and it is inevitable that cultures will disagree about things.

First off, I wanted the main continent to have a rich cultural history and background. Just as our world has a history of empires rise and fall, so too would Eoria. The first human colonists landed on the far side of the world, and most expansion has occurred from there. So the first people who came to Eoriel, the main continent, were scattered tribes. Over time, they were unified, united as one people, though they still retained their original heritage. Their leader then formed them into a nation, the first real civilization on Eoriel. They would be similar to the ancient Egyptians of Earth, leaving monuments and ruins that other people would marvel over. These ancient people viewed the use of magic, in all its forms, as an art, and they slowly improved themselves, becoming a very static society, with little change. What happens in a static society without external threats is that they develop their own internal downfalls, which is what happened here. I didn’t want these folks around still, so I went with the old story: the nephew of their leader, tired of living in his shadow, assassinated him and broke their nation up into a civil war. In the process, he imported tribes from the other continent to serve as his troops, which he used to savage his opponents. These tribes were left standing over the ashes and ruins and revert to their previous barbarism. The surviving factions from the initial empire hole up in isolation and nurse their grudges.

This then sets the stage for another wave of migration. Other humans come to the (mostly) depopulated continent. They are builders of towns and cities and they gradually push the more barbaric tribals out of the good land, either shifting them north or pushing them into the high mountains.   They have some limited interaction with the survivors of the previous empire, but mostly they just established their small cities and towns. These are pragmatic types, explorers and colonists, people eager to build a place for themselves. They, however, are not ready when the barbarians push back, in an organized attack. The builders would form nations, developed around the geology I developed earlier, coalescing to unite against the barbarian threats, but each nation might not work with one another, leaving them unable to resolve the conflict.

This conflict between the two societies, the builders and the barbarians, sets the stage for uniting the builders against the common threat, while instilling in the barbarians a sense of grudges and unsettled disputes. The barbarians, especially if they are forced into the frigid north, have to live in harsh conditions. Since they were brought in by the old empire, they probably value themselves, as a culture, as warriors. Given the harsh conditions, they probably would lose much of their history, reverting to oral traditions and legends, perhaps even coming to venerate the general who brought them here to fight. Their hard lives will make them more pragmatic about what costs they’ll pay for survival, perhaps even coming to view the survival of the tribe or clan over individual lives and even developing a caste structure, in which warriors who go out and secure new sources of labor and food would be more valuable than those who produce that labor and food. They would be split, culturally, between those who moved north and those who lingered in the mountains and forests of the southern continent. The ones in the south would be even more desperate, being able to see the builders cities, farms and towns flourish while they barely scrape by in the mountains. These southern barbarians would be driven to even more savage acts, angry at how they’ve lost what they see as their legacy from the old empire.

This sets the stage for me to develop all three cultures in a conflict that, in turn, sets the stage of history. The mountain barbarians are savage, vicious people, driven by hardship to turn to allies and masters which most people would find unthinkable. The barbarians of the north would develop a raider culture, one which idolizes their warriors. This leads to the builder civilization focusing on their defenses and dehumanizing the two barbarian cultures, as well as being rather bitter over the previous empire which set the ground for this before. The three cultures would be in a sort of stasis, locked in battles where at one time or another, one side gains the upper hand, but the more numerous civilized groups can’t compete with the savagery and violence of the barbarians, nor can they stay united long enough to get through to the mountain strongholds and northern camps of their enemies to conquer and civilize them

Yet, at the same time, it’s missing something. I want these various cultures at odds with one another, but the mountain barbarians are at a severe disadvantage. They’re very likely to be worn down over time, their best fighters dying and their population declining and going extinct. While they might ally with the northern barbarians, they wouldn’t have communication. Also, they need some source of magical might to combat the civilized lands, to overwhelm their defenses. In short, there must be someone helping them. But why? Well, what about an ancient kingdom, in the south, who came over with the first wave. They bowed out of the ancient empire and remained independent. They follow their own gods, beings of evil and depravity. A wicked and ancient society, with an insatiable desire for slave labor and sacrifice. They’d view the mountain tribes as sources for both, and would likely facilitate a thriving slave for weapons trade, encouraging the mountain tribes and giving them aide against the newer peoples. This culture will have a dread approach to various forms of magic, using it as a method to reward and exalt their elite while their masses live in abject poverty, in fear that their wretched lives will end as sacrifice should the lines of slaves grow short.

I’ve now developed a system which would be relatively stable, allowing for conflict and a historical background that could maintain a history. Into this, I can then begin building a more recent history, with names and events that modern people in the setting will know.   In my next post I’ll talk about setting the stage for modern times.

Building an Epic Fantasy World: Magic, Science, Art, Scientific Method, and Technology

In my previous post, I went into detail on how I designed the physical geography of the world and what considerations I had towards the setting. See the last post here. This time, I’ll go into what makes a fantasy setting, well, fantasy. Strapping men with bare chests and scantily clad women… er, no not that kind of fantasy. Magic, we’re talking about magic. Because that scene where the hero(ine) is about to cut loose and slay their foe is so much more impressive when they do so swinging a magic sword, right?

I’ll pause here and mention that I essentially shelved my entire writing project for years while I designed a magic system for it. This is not me tooting my horn, this is me warning you, as a reader, that it can be a process that takes over, that there are hazards in world building.

Like anything else in writing, magic should not be the end-all-be-all of the story. I spent years developing the rules of my magic systems and what it all boils down to is that it works best if it’s in the background of the story rather than front and center. The reader doesn’t want a ten page explanation of how the conjuring functions. Nor do they want the down on their luck adventurers to have the day saved at the end of the story because… well, it’s magic! Establishing rules for it is a good way to avoid the latter, while the former is something to avoid through improving your writing craft. Personally, I’m of the mindset that it’s better to have details that the reader doesn’t need than to leave the reader feeling that they were ‘robbed’ by the ending of your story.

All that said, what do you want to accomplish with the magic in your world? For me, I’m irritated by magic in books and movies that has no price. I’m an engineer by both education and trade, I know that energy has to come from somewhere… so when the wizard cuts loose with beam of purest light… where’s he getting the juice? Matter can neither be created or destroyed (energy too, they’re exchangeable). The answer, for my world, is that there are tons of power sources. Heat and light are the most common, and obvious, sources of power. Those are what our current technology relies upon to produce electricity. So, creatures and people who use arcane power do so from stores of energy they converted from heat or light… or other ‘free’ sources of energy.

This then led me to categorize what forms of magic we’ve heard of and to develop practical methods for them. I won’t go exhaustively into detail, but I developed rules for wizards, witches, gods, demons, priests, mages, and sorcerers, all based off of different methods of transfer, storage, and usage of that available energy. From here, I also applied different methods of each. Some wizards would approach the use of their magic in a scientific method, exploring the capabilities and potential through experiments and gradually refining it over time. Others, in turn, would approach it like an art form, eschewing crude or clumsy spells for ones that serve multiple purposes or accomplish a task with greater subtlety. Lastly, as far as magic, I figured knowledge would be powerful. Knowing about thermodynamic processes would give a spellcaster advantages. Understanding complex geometry when drawing a rune would improve their efficiency. Wizards, therefore, would need to be both well educated and smart enough to apply their knowledge of science. Mages and Sorcerers, whose magic is focused on biological constructs and modifying living creatures, would need to know exhaustive details of biology, chemistry, botany, and medicine, to better practice their arts. This in turn, also applied to the cultures of the world. Some cultures would approach magic in scientific measures, experimenting and pushing the boundaries, while others would develop it to an art form. Still others would encourage the use of horrific biological experiments and creating monsters, while others would use the same forms of magic to prevent the spread of disease and heal.

The next step, for me, was why did humanity utilize magic instead of technology? At its simplest level, technology is sharply distinct from magic. There is a sharp cause and effect split. Praying to a spirit to put out a fire is far different than filling a bucket with water and dousing it. Some levels of technology would have to function or else the world wouldn’t make much sense. Muscle powered things such as weapons, tools, and the like would need to work. But why wouldn’t more complex things, like gunpowder, steam power, or even clockwork devices?

My solution to this issue was twofold. First, I’d already established that power had to come from somewhere. What if beings seeking power could take it from available sources? Steam power requires a heat source, and if an educated wizard can drain the heat out without the use of a steam engine, why would he want to build one? Furthermore, if there are energy beings in search of sources of power, items like steam engines would be targets. Energy beings would feed off of them, passing the heat to the outside air and gaining power in the energy transfer. The same would work for combustion engines. The same effect would work for chemicals such as nitroglycerin and gunpowder. Energy beings would see the potential energy in such items, and for a slight cost (a spark) they could harness the latent energy in one jolt… having catastrophic results for anyone in the area.

The second part, for me, was what would stop more advanced technology? In my planned background, the people of Eoria were descendents of multiple colonization waves. They lost their technology as it failed over time. The answer for me was a low grade electromagnetic field generated by the magnetic field of the star. This would cause electrical differences that would cause sparks, static welding, and other issues that would slowly cause failure on most technology. Everything from circuit boards to metal gears would be affected over time, gradually failing. Combined with the voracious energy beings of the planet, any high tech civilization which visited would have power cells drain rapidly, parts break, and would generally see a systematic failure of their equipment. Would there be a work-around? Of course, but the easiest method would be to adopt the local magic forms and once the transfer was made, then why try to rebuild a technology base when the infrastructure for magic is already in place?

That’s my method of designing magic and technology in my world. As you can see, I focused on what I wanted and then set the circumstances that would create that. Along the way, I established rules for the magic system, to limit the capabilities and explain what would work and what wouldn’t. Next post I’ll talk a bit about how I designed the cultures and societies of Eoria.