Hey everyone! November is here, Valor’s Strike is out, and I’m hard at work on another novel! The eighth book of the Children of Valor series, Valor’s Uprising, is done and so is Forsworn Valor, the sixth book of the Forsaken Valor series.
I’m aiming for a 30 November / 1 December release for Forsworn Valor. So stay tuned, and hopefully it will be here before you know it.
I’m working on Valor’s Return, the 9th book of the Children of Valor series right now. It’s a working title (I’m not sure the name fits the plot, but we’ll see as it wraps up). If everything works out, I will have it finished and off to my beta readers by the end of the month at the latest.
In other news, I’m attending Games Workshop’s 2023 Warhammer 40k Grand Narrative Event in Atlanta this month. I’ve done up a video about the army I’m bringing to that (watch it below). It should be a good time and I certainly had a blast last year.
Hey Everyone, it’s October! I’m excited for a number of reasons, not least of which is that 27 October I plan to release Valor’s Uprising, the seventh book of my Children of Valor series. That’s right, the next Children of valor book is done and will be out at the end of the month!
This will be my 40th book release, which means I’ll have released 40 books by the time I turn 40. What does that mean? Absolutely nothing, but it’s a cool milestone for me.
In other news, I have been writing busily away and I have Forsworn Valor, the 5th book of the Forsaken Valor series done, which I’ll be releasing in November.
Assuming I can keep the writing going, I’ll have more new books ready to finish out the year and start 2024. I’m also producing some content over on my YouTube channel, though that’s more on the gaming / crafting side right now. With videos on Warhammer 40k painting and terrain right now, but I have some scripted writing content that I want to get done. https://www.youtube.com/channel/UCCghIKEoMvnIQ4eZid1gSpQ
Hey everyone, due to questions asked by some of my readers, I’ve created a quick reference guide for the many series in my Amazon bestselling StarPortal universe.
I’m posting it here, and I’ll also have it in the StarPortal Universe section here on the site. As time goes on, I’ll update it as well. I’m at 16 written books in the universe right now, with 15 of them published, and I’m writing the 17th right now as well.
Hey everyone. The Dragon Awards nominations close in July, so I thought I’d post what I have that’s eligible (in what categories) for the Awards and what I think are good nominations for some of the other categories.
My stuff:
Young Adult: Shadows of Valor
Fantasy: Sorcerers of the Black Fortress
Below are some great entries that I personally think are deserving of nominations (go read/watch them for yourself and see if you enjoy):
Sorcerers of the Black Fortress is edited and complete. Sorcerers of the Black Fortress is the 4th book of the Eoriel Saga. I am excited to say that it releases on March 24th. The feedback from my beta readers has been fantastic, a couple of them have told me it’s my best book, yet. High praise, which makes me feel pretty good about releasing it.
I’m well on my way to finishing the 5th book of the series with goals to release that in May.
Next in the queue after that is the next Forsaken Valor and Valor’s Child books. Both series are set up for some really epic events in the near future and I am excited to get back to them, shortly.
This is a busy year for me so far, but I have been getting a lot of writing done. Here is to hoping that continues.
In part 1, I talked about general experiences, what the GW Narrative event was, and all the broad strokes. This part of the After Action Review is going to dive more into my personal gaming experience and what I got out of it. If you haven’t read part 1, you can find it here.
First off, I brought my Space Wolves. I’ll caveat that by saying I spent probably three weeks deciding which 40k army from my collection to bring, what models to paint, and then I spent a solid month painting those models (with four straight days spent there at the end getting ready, because there is no minute like the last minute).
We could bring about 150 Power Level (3000 points) worth of units, and all the games were played at a smaller level so for the games I could have picked different units based off scenario or opponent. I didn’t do that, in part because I already had army lists done up and in part because it gave me an opportunity to field multiple units of Thunderwolf Cavalry (which if you don’t know what they are, think giant super soldiers in power armor riding on wolves bigger than Clydesdales). They are about as crazy a unit as you can find in the 40k universe, they charge across the table and they rip units apart in the name of the God Emperor of Mankind.
My units weren’t “optimized” and Lars, my Wolf Lord (modeled after the indomitable Larry Correia) is armed with an okay weapon set that looks cool but isn’t great against really big and nasty opponents. The TWC themselves are much more threatening, and I threw in a march of big stompy robots (Space Wolf Dreadnoughts) including ones with friendly names like Bjorn the Fell Handed and Murderfang.
All told, I own something like 25 Thunderwolf Cavalry models, though the most I can field in any game with the rules set is 20. At this event, I got to run 17 of them.
My first game went up against a neat Black Legion list and I had a good time talking with my opponent and playing through the opening scenario. At first he was bummed to play against Space Wolves as I guess his best friend plays them and he wanted something different. Apparently, his friend didn’t have any TWC and after three turns and piles of dead models on both sides, I eeked out a victory for the forces of the Imperium. I forgot to take any pictures in the hustle of getting started, but my opponent’s Black Legion looked awesome.
My second game was against a gun-line Tau army. My Space Wolves can do shooty, but I went heavy on theme and built them towards combat. So I spent the first few turns getting shot to pieces while trying to bring the Tau to honorable combat. As poor Wolf Lord Lars got shot off the table during turn 3, leaving me with only 4 models on the table, I was about to call it quits, especially as most of my opponent’s army was still on the table. I buckled down, though, and my token squad of Grey Hunters decided to wake up. In the bottom of round three, they shot, assaulted, and destroyed three squads of Tau Fire Warriors and took the head of a Cadre Fireblade as well. Turn 4, they managed to hunker in cover for a ridiculous quantity of enemy fire, making 16 out of 18 saves at one point and then 12 out of 14 saves, leaving me with two models left going into round five. The last round, I lost one more to enemy fire, then in my turn, overcharged the combi-plasma on my wolf guard pack leader and my last model died, which left the field of battle to my opponent. Unfortunately for him, since he had focused on trying to eliminate my last handful of irritating Space Wolves, he had not been able to complete his objectives and the net result to my extreme surprise was a victory for my Space Wolves (shocking to win with zero models left, but hey, victory for the Imperium!)
Lars’ Final StandGrey Hunters peeking around the building preparing to kill EVERYTHING
Games three and four happened on day two. In the morning, I fought against Necrons. My opponent had some issues and we didn’t get started until almost an hour and a half into the game. I found it a bit frustrating, to be honest, especially as my opponent seemed hyper-focused on winning the game versus playing and having fun. We only got through about full game turns, which I found disappointing.
TWC at startTWC and Wolf Lord LarsWolf Lord Lars in a bit of a pickleThunderwolf Cavalry facing down the gunline
Game four was an absolutely fantastic game with an Ork player, who had a ton of customized models and a fantastic paint job. The game was crazy fun with lots of units killed on both sides. At the end of the game, the Space Wolves left piles of dead greenskins and emerged victorious, though with horrific losses in the process. This was my favorite game thus far as my opponent and I laughed about some of the crazy dice rolls and for all that he had a ton of models, he had measures to make sure he could do his turns quickly. Hat tip to him for using movement trays for his scores of Ork boyz and for some of the really awesome customizations he had done. Hands down, this was one of my favorite games over the weekend. (I wish I had pictures of his army, they were really awesome to see on the tabletop, but my phone ate them)
The last day came and Game Five was a sort of choose your own adventure. The Imperial players tried to game the system by putting out a player and battlefield one by one, but the Chaos players had good choices about who to match against. In the end, I ended up against exactly the one army that I didn’t want to play against with my hyper-aggressive melee-oriented army… Death Guard of Nurgle.
Purple Death Guard!Venerable Dreadnought begins his tallyMortarian cuts through Thunderwolf CavalryThunderwolf Cavalry want to talk to you about your tank’s extended warranty
If you aren’t familiar, think stinky, nasty, diseased super-humans in power armor, whose noxious plagues weakens your army when you get close. They are the ultimate answer to the Space Wolves and my opponent had the Daemon Prince Mortarian to boot, one of the most resilient and dangerous units in the game, especially at close combat.
My opponent for this game was awesome and he and I hit it off very well. There was so much back and forth with this game, which really came down to a nailbiter of a finish. At the end of it, my opponent had only three of his zombified models left on the table, but one of those was a key one he had to protect to score points (almost a thirty point swing on a 70 point game). Poor Wolf Lord Lars got ripped apart by mutated zombies early on and a misplay on my part meant that I left another of my characters out to get shot off the table by an enemy tank.
The MVP for that game was my Venerable Dreadnought, which until this game had generally gone down to enemy fire on turn 2. This game, he tanked enemy fire through all five turns, singlehandedlly cut down Mortarian, two fleshmower blight drones, a squad of death guard marines, and a sorcerer. I rolled two ones to wound with two meltaguns on turn 4 to fail to kill his last character, which led to that character’s survival in a game that was really down to the wire.
Overall, I was pretty happy with how I played, with 3 victories and 2 losses. The one loss, to Necrons, I think would have been a draw at worse if we had been able to play it all the way out. The loss to the Death Guard was in a game that was so back and forth that I can’t complain about it. I took a combat-focused themed army, with no psychic abilities, pretty much no shooting, into the teeth of two very nasty shooty armies and three equally shredding melee armies. Most importantly, I had a lot of fun and most of my opponents seemed to as well. There wasn’t any of the movement shenanigans or the “trade this unit for that” that I’ve seen with a lot of the competitive play at tournaments. Most of my opponents were there to have fun, to play out themed battles, and to get into the event.
My newest book in the Star Portal Universe is now available. Shadows of Valor is a story about those left behind on Century after the events of Valor’s Stand. It features Alexander Karmazin and Ashiri Takenata and their trials and tribulations. https://amzn.to/3WnlEQi
Left Behind.
Ashiri Takenata has crashed upon the surface of Century, in the final minutes of the defense of the system from invasion. Alexander Karmazin is trapped in an underground prison cell while the renegade militia abandoned him. Their planet has been conquered by the alien Culmor Empire.
They have no means to fight back. The enemy can bombard or gas the planet at any time, with any provocation. The smart thing to do would be to give up. To make the best of things, to try and rebuild, and to fall into line.
Ashiri doesn’t have it in her to give up. She’s seen one world fall to conquest and rebuilt her life. Alexander Karmazin, a child of two worlds, isn’t about to let either of them disappear under a conquerer’s boot.
The pair of them will figure out how to fight back. They will get the word out to Century’s remaining defenders that there is still hope. They will find a way to get help from Admiral Armstrong, and if that doesn’t work, they will free their planet themselves.
Because sometimes valor has to fight from the shadows.
The latest Liberty Con is come and gone. I had a blast. For those of you unfamiliar with it, Liberty Con is a Science Fiction and Fantasy literary convention with a very high percentage of writers in attendence. It’s not uncommon to encounter NYT Bestselling authors in the hallway.
There are always interesting conversations to be had and many of the panels are awesome, with many authors, editors, publishers, artists, and other professionals. More, Liberty Con is like a family, with everyone being friendly & welcoming.
What made Liberty Con 34 even more special? For one thing, it’s been a couple years (due to lockdowns) that we could meet in person. I got a chance to see people I haven’t seen in quite a while. For another, it’s a distilled environment of all things science fiction and fantasy. I always meet new people and learn new things.
This year there was a lot of catching up with friends, meeting new readers and authors, and generally spending great deal of time talking and listening. It can be hectic and a bit frenzied moving from one end of the hotel to the convention center and back (especially when you’re like me and you inevitably left something and have to go back a few times).
The convention is amazingly well-run. For those who have attended a lot of conventions, you know how important that is. For those who don’t… well, believe me, a well-run convention will draw more and better writers and professionals and is supremely worthwhile.
The convention staff put a tremendous amount of effort into things and it showed in everything. I can’t stress enough how well everything worked.
For actual events, I was on two panels: World Building in Epic Fantasy, moderated by David B. Coe, with myself, Michael Falciani, Chuck Gannon, and DJ Butler. It was a fun discussion and the different views on world building, especially regarding how much is too much, provided a lot of discussion and fed into a lot of questions from the audience.
I moderated a panel, Train as we Fight, which was a discussion about the realities of military training and writing about it as well. I had Tom Kratman, Mike Massa, and Rick Partlow on the panel. All of them provided some great discussion.
Other things at the convention that I thought were fantastic:
James Schardt ran a miniature painting studio in the crafting room. As a gamer, I thought it was really awesome, and he 3D printed models, had brushes and paints, and infinite patience, especially with how many younger attendees swarmed him on day one. Really one of the best parts of the convention and I hope it happens again in the future.
The Con Suite, always amazing, was running on the 16th floor. Liberty Con serves actual food at their Con Suite, and the draw of good food & awesome people makes for a great setting. I had conversations there with script writers, aspiring authors, scientists, and others.
Many conventions have an Author’s Alley, the one at Liberty Con rotates through hourly, so there’s always new and different authors, every time you walk past. It is tremendously great to walk past, see friends and fellow authors, and to strike up conversations. As an author, it’s awesome to have the opportunity to pitch my books to prospective readers.
All in all, Liberty Con was a fantastic time. If you have the opportunity, I highly recommend attending. Tickets for next year go on sale 15 July of this year (getting tickets and a hotel are the hardest part, which tells you something).
For those interested, I figured I would share some of the “behind the scenes” writing craft that went into writing the sixth Children of Valor book. Part of the delay in releasing Valor’s Inheritance has been that there are multiple stories I want to tell, especially as characters head in different directions.
For a while, I considered changing the format, switching to third person, which would have allowed me to write from the perspectives of other characters in the universe. That was the plan for a while, which is why at numerous times the next books were going to be a separate series (War of Valor). Instead, I chose to keep writing with Jiden Armstrong as the main character. These other stories I’m going to spin off in separate novels. I made a deliberate choice to keep the existing format as: a) it’s what the readers are familiar with and primary interest is in Jiden Armstrong (I would assume), and b) those other stories benefit from standing on their own and I can give the characters and stories more attention.
It was a difficult decision for me to make. I spent a lot of time outlining and weighing out the differences between the two. Honestly, it might have been a bigger decision for me, mentally, than mattered to my readers. But it was about determining the best way for me to tell the story, so in the end, I had to be mentally good with it.
What comes out of it is I already have essentially three series in the universe: Children of Valor, Forsaken Valor, and Rising Wolf / Fenris Unchained. What I plan to do is spin off individual novels with specific characters in addition to these existing series. The first planned one is already outlined and I’ve begun work on it, and focuses on some of the people left behind on Century after the invasion.
I have ideas for a few other spin-offs, but I don’t want to bog down the main-line stories too much. It’s going to be a bit of a balancing act, writing the three series in this universe, spin offs, and still managing to write my other universes (Eoriel Saga, Shadow Space Chronicles, and others).
But that’s the fun part of writing, finding the time to tell all the stories, right? *Sobs quietly into beer*
That’s all for now, thank you for reading and I hope you enjoyed the insight into what went into writing Valor’s Inheritance.
I’m happy to announce that Valor’s Inheritance, the sixth book of the Children of Valor series is coming 17 June!
“Blood is inherited and virtue is acquired, and virtue in itself has a value that blood lacks.”
— Don Quixote
Jiden Armstrong has lost nearly everything.
Her home world and most of its people have been captured by alien invaders. All too many of the cadets and personnel she served with have been killed in the defense of their planet. The Century Planetary Militia’s starships and fighters thrown away by Admiral Drien to cover his cowardly retreat.
All that is left is a meager inheritance for the survivors: a handful of ships, off-world accounts, and refugees willing to give all they have to save their homeworld. Multiple factions of survivors compete to control those resources. Some, like Jiden’s grandmother, want to build up a force to liberate their planet. Others, like Admiral Drien, want to gain the support of a stronger power and let others do the bleeding to save Century.
Jiden, as before, is in the middle of it all. She will have to manage meager resources while she trains up new recruits to save Century. Because whether they can acquire more resources or not, the Centurions are going to save their people. Jiden knows that in the end: all the wealth and power of Century doesn’t matter; the true inheritance of Century is the willingness to shed blood to save it.