Category Archives: Reading

Echo of the High Kings First Sample

This section is the opening scene in Echo of the High Kings.  Echo of the High Kings will be released on 1 August 2014.

 

Lady Katarina Emberhill

Castle Emberhill (Ducal Seat) Duchy of Masov

Twenty Seventh of Idran, Cycle 993 Post Sundering

 

Katarina ducked under the swing of her opponent and swung wildly in return. Her hit connected with his shield, but he grabbed her arm, lifted, and threw her flat on her back to the cold, muddy ground of the stable yard. Katarina felt the air woosh out of her lungs and for a moment, stars danced before her eyes. She caught her breath with a gasp and scowled up at Jarek, “You cheated.”

He smiled down at her, his brown eyes merry. “I’m sorry, I didn’t realize you wanted me to train you the prim and proper methods of fighting. It’s not like you’re going to duel someone.”

Katarina groaned and sat up. She felt the chill mud of the stable yard through her leather riding clothes and as she ran a hand through her raven black hair, she realized that she had more there… in addition to the sweat from the past hour of impromptu ‘training’ from Jarek.

Jarek looked behind her and his face went pale. Katarina saw him snap to attention, his wooden practice sword discarded, “My lord.”

Katarina felt her heart drop. She stood as quickly as she could manage and turned. As she’d feared, Lord Peter, Duke of Masov, sat on his horse at the stable yard entrance. Her father had no expression on his face, but she could see the irritation and disappointment in his eyes. Worse, she saw a half dozen mounted men behind him, many of them dressed in fine furs and robes on the blustery fall day. Their expressions ranged from amusement to disgust.

Katarina gave the best curtsey she could manage, “Father.”

The slight pinched expression he showed then suggested that he almost didn’t want to admit his connection to her. Katarina bit the inside of her lip at that realization. It wouldn’t be the first time, she thought, although finding me in this state, breaking my promise not to try to train in fighting is sure to reach a new level.

“Jarek, I will speak to Lord Elaisz about this, you may go,” Duke Peter said as he dismounted. Katarina winced at that. Lord Eliasz was the Baron of Zielona Gora, Jarek’s father, and her own father’s closest adviser. One of the stable boys ran out to catch the reins of his horse. Duke Peter walked forward to stand in front of Katarina. She was almost his height, a fact that did not instill any confidence in her. “Katarina, we will discuss this later. Get yourself cleaned up and come to my study.” The lack of emotion in his voice hurt even more than the cold look in his gray eyes.

Katarina managed a curtsey to her father and a polite nod at the noblemen and then hurried away from the scene as her eyes welled up. I just wanted to learn, she thought, angrily. Her brother, Peter, had already begun training. She had heard that women in other nations, even Marovingia, learned at least some weapons training. Her father had denied it to her, with multiple reminders that proper women did not find interest in such things.

Half in tears, she almost ran into her little brother as she raced through the corridors of the keep. He blinked at her, “What’s wrong? How’d you get so muddy, you better get changed before someone sees you.” Behind him she saw his armsman, Zeno.

Katarina pushed past him and rushed to her room. She heard him behind her, “Kati, what’s wrong?”

Katarina turned, “Father’s back. I’m sure he’ll be glad to see you.” She couldn’t help the vitriol in her voice. With Father, Peter can do no wrong, she thought, while I can do nothing right.

She saw the look of shock on his face. Katarina wiped at the tears on her face and sighed. She miserably spoke, “I talked Jarek into teaching me how to fight, in the stable yard because we thought it would be mostly deserted. Father showed up right after Jarek dumped me in the mud.”

Peter winced, “I told you I could train you what I’m learning…”

“No,” Katarina said. She looked around the hallway and dropped her voice. “Peter, you’re the heir. You can’t be seen disobeying father, or there will be half a dozen people who will spread rumors about you.” Katarina sighed, “I’m his too strong-willed daughter, who rides horses and reads books.” She didn’t know if Peter understood. People didn’t talk as freely around him as they did her. In some ways, being considered the outcast meant she heard much more of the gossip and talk, in part because people didn’t care what she overheard.

“Look, just trust me, it was better that I do it that way. Besides, I’m five foot tall, you’re only three feet tall. Jarek’s a better match for me.”

Peter scowled, “I bet he’s in trouble, huh?”

Katarina winced again, “Yeah, Father said he’s going to tell Lord Eliasz.”

“Well, if you don’t want Mother to see you like that, you should probably head down the back stairs, she’s on her way up to make sure that the guest wing is prepared for the guests,” Peter said. He still looked confused and a little hurt that she hadn’t involved him. But the things she’d heard some of the noblewomen talk about… she didn’t want to make things more difficult for her family. She had intended her little training session to be a secret. Next time, I’ll do it in some of the hidden passages, she thought, assuming there is a next time.

Whatever trouble Jarek got into, she was certain she could talk him around. Though she had the feeling he wouldn’t be too fond of her for the next week or two until his father forgave him. Like Peter’s relationship with their father, Jarek and Lord Eliasz were close and Katarina felt certain that whatever punishment Jarek received, he’d be more upset by his father’s disappointment in him than anything else.

Katarina gave Peter a nod, “Thanks, Peter. Father will no doubt tell her soon enough, but I’d rather not have the confrontation right now.” She turned away and rushed to her room. She felt more than a little grateful that her father hadn’t moved her out of the children’s wing yet. Really, at her age, it was customary that she be moved to adult quarters in Estera Tower. But Estera Tower’s bathing rooms were designed around proper adult women who never got muddy or dirty at all. The children’s suites all had access to the larger bathing chamber, because even noble children got messy.

Katarina bathed quickly and then rushed back to her room. She frowned when she found two of her father’s armsmen outside her door. The older one, Tomek gave her a nod and a slight smile, “Lord Peter wanted someone down here to keep watch.”

Katarina managed a nod and continued past them into her room. Tomek was one of her father’s oldest armsmen, he had served her grandfather, from what she’d heard. She thought, briefly, to ask what had happened to her last armsman, Covle. She thought better of it though. Neither looked comfortable down here, away from their main charge. For that matter, Covle had disappeared so suddenly and without any fanfare that Katarina felt certain it meant he’d done something dreadful.

His disappearance had made her more recent adventures possible. Without an armsman to follow her around, she had been able to explore the hidden passages within Emberhill Castle for hours and even had time to convince Jarek to train her a bit on fighting. Combined with the fact that Armsman Covle Darkbit always made her feel uncomfortable, she hadn’t asked many questions about his departure. He would always get those weird smiles on his face when he thought no one was looking, Katarina remembered, like he knew some secret that no one else did.

She found her maid, Linsey, awaiting her, a disapproving frown on her face. “My lady, I warned you that you’d get in trouble.” Katarina pinched her lips together against a retort. She didn’t know why her mother had assigned the skinny woman to her. Linsey was the keep’s most poisonous gossip. Katarina had little doubt that half the castle would know about the incident before evening.

“Not a proper thing for a Lady to do, you ask me,” Linsey said. “For that matter, riding isn’t even proper, not unless you’ve some place to go, and then a carriage or palanquin is far more proper…” the woman continued her tirade and Katarina made polite noises as Linsey helped her into a dress. Katarina was tall and thin for her age, at six cycles, though she wouldn’t be considered of age until nine cycles. Katarina still had a ways to grow for that matter, a fact which quite vexed Linsey. This newest dress was already too short, and in another few weeks Katarina wouldn’t fit into it at all.

As she stared into the mirror, Katarina realized that she looked more and more like her mother. She had the same curly black hair, the same pale skin, and her thin face with sharp nose and arched eyebrows. She was fast catching up with height, for her mother towered over most people in the Duchy of Masov. Perhaps, she thought enviously, I’ll even grow into her curves.

As if on cue, the door to her room opened and her mother swept in. Katarina rose and curtseyed, and her mother gave her a slight sniff and a nod. She glared at Linsey, “I told you to ensure she was presentable to our guests. I’m holding you responsible for that incident in the stables.”

Katarina winced. Linsey would take that out on her. The maid had a joy of using a brush to dig into her scalp and yank at her dark hair when she was angry. Besides, it wasn’t as if Linsey had known the Duke would be back so soon. Even for her dislike of the maid, she spoke up, “Mother, Linsey didn’t know that the Duke would be back, she couldn’t have warned me.”

“She did, indeed, know that,” her mother said. Lady Alexia scowled at Linsey, “I told her that Duke Peter would return this morning.” Anger cut sharp lines into her mother’s face, and Katarina realized with a shock that her mother had aged much in the past few years. Lines of gray worked through the dark curls of her hair. “And I specifically told her not to let you go out riding, much less get into this kind of mischief.”

Linsey looked away, “My lady…”

“We will speak of this later,” Lady Alexia snapped. “You are dismissed.” She waited as the maid left, then turned her blue eyed gaze on Katarina. “You look much more presentable, though I doubt anyone will look at you now and see aught besides the mud spattered girl they first laid eyes on.”

Katarina lowered her head, “I’m sorry, Mother.”

“I can’t be angry at you, my dear,” Lady Alexia said. “I might as well be angry at water for being wet, the Viani for being mysterious, or Auir for shining.” She gave a sigh. “But you do try my patience.” Lady Alexia took a deep breath. “Your father wished to keep this… quiet, but the purpose of this event tonight was to show you off… for potential betrothal.”

“What?” Katarina asked in shock. She had known, theoretically, that she would be betrothed and married someday… but that day had seemed a distant thing.

“Half the Duchy’s nobles have come, along with their heirs. We’ve even a couple noblemen from Boir, Lord Hennings and Lord Anhalt,” Lady Alexia said. She saw the expression of shock on Katarina’s face and sighed. “Child, I know that this is a rude awakening, but it is… was, a good thing. Things are, uncertain right now, and growing more so. A betrothal could prevent bloodshed, could stabilize things somewhat.”

Katarina nodded. She’d heard some of the rumors and she knew her duty, yet she had hoped for greater freedom. For a brief moment, she wished she’d been born a boy, so that she could learn to fight, so that she’d have her father’s love and respect. So that she wouldn’t be some prize to be sold off to build a political alliance. “Very well.”

“Look,” her mother sighed, “You know that… your Father and I, our arranged marriage has not been the best example.” The two almost never spoke, Katarina knew. Though how much of that was due to the fact that her father was Starborn and so would still be youthful and young long after her mother died of old age was uncertain. Katarina had never heard them argue, yet there seemed some underlying bitterness that meant that they barely spoke in private.

Even so, they were publicly a team, a strong marriage. Though Katarina knew that her mother’s place of birth was something that many noblewomen held against her. Lady Alexia came from Marovingia, so she was seen as an outsider. Would Katarina face the same fate, she wondered? Would she go to some distant land in order to build an alliance?

Katarina gave her a nod. Her mother smiled slightly, “My dear, it will be alright, I promise you.” A distant look went over her face, “I will do everything I can to make certain that you and young Peter will be cared for, no matter what it might cost me.”

Katarina frowned at that in confusion. Her mother sighed at the expression on her face, “Katarina, we’ve wasted enough time. Your father is in his study. Go see him, accept whatever punishment, and do not further aggravate him. He has enough worries, now.”

Katarina left. Her footsteps carried her out of the children’s wing and down the lone access corridor that led to the Duke’s quarters. Her father’s two armsmen followed her, their faces somber. She paused outside the library door. The library had always been her favorite room in the keep, even before she found the hidden passages that connected to it. She used to spend hours of her childhood, seated in one of her father’s oversized chairs and reading the history books. She’d particularly liked the stories of the times when her father’s people, the Starborn, had arrived to Eoria. She was fascinated by the thoughts that other worlds awaited beyond her own and of the brave men and women who had shaped this world and had raised the banners of civilization and brought an end to the generations of war. The Starborn had established their Codes to prevent disease and outbreak, introduced concepts of crop rotation and fertilization, and and established their Laws which applied to all, noble and peasant alike. In the two thousand cycle reign of the Starborn High Kings, their civilization had spread across the Five Duchies and even to the distant continent of Aoriel. They had even, briefly, maintained outposts on Eoria’s twin world, Aoria.

If the High Kings still ruled, I’d be free to pursue my own dreams, Katarina thought bitterly. But then she buried that thought. The High Kings had been gone for almost a thousand cycles, brought down by betrayal and bloodshed on a scale that had nearly eradicated civilization entirely. She couldn’t call on their justice, they were dead and gone, so long ago that even their spirits were silent. Katarina took a deep breath and worked up the courage to pushed the library door open. The two armsmen took up positions outside. Inside she saw that the study door was partially open, and she heard raised voice from within. She recognized Lord Eliasz’s voice first. “…Baron Oltsztyn is willing to use that to his advantage. Particularly after you embarrassed him by releasing his bastard son from the Ducal Guard.”

“Can you blame me?” Duke Peter asked, his voice harsh. “Darkbit came to me and insisted that I give him my daughter’s hand, in exchange for his ‘services.’ He all but said it was a bribe to keep his mouth shut.”

Katarina felt a chill as she realized what that meant. Her stomach twisted with revulsion at the thought. Covle Darkbit wanted to marry me, she thought. All of the man’s odd smirks and arrogance took on a new light. No wonder her father had dismissed him.

“Still, it’s a good thing he’s estranged from Oltsztyn, otherwise he might try to make some deal with him,” Lord Eliasz said. “Worse, he might try to take this to Lord Estrel of Longhaven.”

“Doubtful,” Duke Peter said, his tone bitter. Katarina didn’t have to wonder at that. She had heard the rumors of how poorly mismanaged Longhaven was. Lord Estrel was her cousin, the eldest son of her grandfather’s youngest brother, and after Peter and herself, he was the next in line for the inheritance. “Estrel would love the opportunity, but he hasn’t the money to tempt Covle Darkbit. Besides that, don’t forget Lord Hector is his military commander, with orders to try and set things right with their defenses.”

“Hector?” Lord Elias asked. “Your bastard nephew?”

“The same,” her father said. “Though Estrel has him on a tight rein from what I hear. I just hope it’s enough to stabilize Longhaven. A cycle or two is all we need to fix some of this,” Duke Peter said, his voice tired. She moved closer to the door, though she gave a nervous glance over her shoulder at the library door. It would be… awkward to be caught eavesdropping on her father and his chief adviser, especially after the earlier events of the day. “You’ll have to punish Jarek,” he said, his voice sad. The change of topic confused her. With the discussion of politics she’d almost forgotten about her own misadventure.

“I know,” Lord Eliasz said. “I’m thinking I’ll send him back home. Ancestors know I need someone to look after things. My other boy… well you know, he’s not fit to rule. Jarek can get some experience looking after things and keep Rodik out of trouble, hopefully.”

“I thought it was good at first at how well they go along, but they’re both too demon-spawned eager to get into mischief,” her father said. “I can’t blame Jarek, not really. Katarina though…” Her father sighed. “Well, there’s nothing for it. She’s basically upset the entire betrothal discussion in one act. I’ll have to bend over backwards now, to get the concessions we’ll need… which might well give up more than we can afford. Thank the High Kings she wasn’t born a boy or she would be a disaster.”

Katarina felt tears well up in her eyes. She stumbled back from the door and went as far away from the study as she could go. She found herself at the back corner of the library, next to the thick history books which she’d so enjoyed. I’d be a disaster, would I? She looked at the books and her fingers traced the spines. She had disappointed her father, caused him pain, and she didn’t know if there would ever be a way to earn his trust back… she could see that now.

She wouldn’t bother, then. If he so hated her, if she was this disaster, then she would live life her way… and to hell with the consequences.

***

Blurb:

In Eoriel, the High Kings are legend: rulers who once stood against the darkness and ruled the world for two thousand turns of peace and prosperity. In the long turns since their fall during the Sundering, Eoriel’s civilization has faded. Dark men and darker beings have torn down and destroyed the old works. While some have held out against the grind of history, other places have been reduced to primitive tribes of savages, worshiping dark spirits and demons as their gods.

Yet a spark of hope remains. Some still believe in the old legends, some still fight to restore the old ways, and some will stand against the darkness, in an echo of the High Kings.

Echo of the High Kings will be released on 1 August 2014

Kal’s July Writing Updates

I’m pleased to announce that Echo of the High Kings is on schedule to be released on 1 August 2014.  Echo of the High Kings is an epic fantasy novel that I’ve been working on, through multiple iterations, for a long while.  It is the first book of the Eoriel Saga, which will be a long series.  In the next couple weeks leading up to it’s release, I’ll have sample sections and other goodies.  It will be exclusive to Amazon and will be part of their Amazon Select program.

I’ll be working on Wrath of the Usurper, the sequel to Echo of the High Kings, in August and September, with a goal to release it in the winter.

In other news, work on The Shattered Empire continues.  I’m doing some of the final bits on it and will have it out to my alpha readers in the next couple weeks.  If all goes well and I feel that the final product is ready for it, I’ll try to have it out in early to mid September.

For fans of The Renegades series, I’ll be working on Renegades: Out of the Cold during the fall.  Renegades: Out of the Cold will follow the crew of the Gebnyr as they reach human civilization once again.  The release date for Renegades: Out of the Cold will probably be in the December/November timeframe.

Lastly, it’s not writing news, but I’ll be at Myths and Legends Con in Denver on 8-10 August 2014.  I will be on at least one panel and for those who want a book signed or want to get a (discounted) print copy, feel free to talk with me after a panel or in the halls.

Kal’s Reading List

It’s been a little while since I posted anything like this, but I figured I’d share what I read in my free time (such as it is, anymore). This is a variety of fiction and some non-fiction that I’ve read over the past few months. Most of these books I tear through in a day (sometimes just an afternoon). The fiction books are mostly in series, so if you haven’t started them, I recommend the first books.

Monster Hunter Nemesis: A fanciful tale about friendship and the importance of making new friends… aw, who am I kidding? Agent Franks goes on a rampage as he takes on demons from the pits of hell. I’ll admit, I didn’t like it as much as the other books in the series, but it was still a fun read. It’s the 5th book of the Monster Hunter series by Larry Correia.

Skin Game: The next iteration of the Dresden Files. It was fun, good reading, and proves again why Jim Butcher is one of the leading urban fantasy authors out there. It had great twists and turns and excellent payoffs for long-time fans of the series.

Alternity Player’s Handbook: Because if you’re going to play a SF roleplaying game you might as well select one that’s both out of print and one that almost no one has ever heard of. Even better to use it in a fantasy setting.  Better yet, I wrote up my own rules on magic use to fit into the campaign setting my players are in.  I love the rules for this game though and know them well enough that it’s easy(ish) for me to apply them to almost any setting as a gamemaster.

Warhammer 40,000 7th Edition Rulebook: Yes, I play WH. No, I’m not a big fan of GW’s background, business practices, or even morality. However, at this point I’m so invested in the game that I might as well keep playing. Because if they made their models out of platinum and gold, they might just drop a bit in value… I even managed to get in a game just over two months ago.

Environmental Engineering Reference Manual for the PE Exam: That one is just as exciting as it sounds. Just a part of trying to improve myself. Actually, it’s not that bad a read, but I find that kind of thing interesting.

That’s what I’ve read over the past few months. Feel free to check it out, see if you like it, or not.

Independent Author’s Toolbag: Alpha and Beta Readers

One of the biggest fears that I face as an author is the dread of wondering what people will think. The reaction of family and friends is one thing… but what about people you don’t know who are going to pick up the book in a store or glance at it on kindle? For that matter, how do you go through and make certain that the plot, characters, and other issues are iron-tight?

My solution, and what many authors do, is make use of alpha and beta readers. It’s a common use in the gaming industry, though I’m certain authors have used the technique long before they borrowed (okay, stole) the term from the gamers.

Basically, your first readable copy (or maybe second or third, depends on how you feel about it) goes to your alpha readers. This is normally a small number of people. These people should be picked from people you know as filling several key catagories: Critical Thinking/Reading Skills, Honesty, and Timeliness. You may laugh at some of them… until you’re trying to get that nerdy friend of yours to explain why the opening scene feels ‘a little funky’ after they’ve had the book in their hands for over a year. Critical Thinking/Reading is essential in an Alpha, they have to understand what you wrote and they have to be able to think about what you’re doing and then tell you what they thought about it. If you’re interested in Independent Publishing, time is a serious factor here. Traditional Authors have years to get books out, independent authors need to feed the voracious appetite of their readers… else be forgotten as those readers go elsewhere. You don’t need an alpha reader who sugarcoats their opinions or, worse, is too afraid to hurt your feelings to tell you the truth. One of my favorite alpha readers has straight up told me before when he thought what I wrote was crap. I disagreed, but I’ll admit he had good points and his comments made me reevaluate what I was doing as a writer. I’m grateful that I have alphas like him who can tell me when they don’t like something.

After I get all my feedback from the alphas, that’s when I go back through and do the serious edits. Often I’ll spend hours discussing some of the changes I’ve thought about… sometimes I’ll be talked out of some of those edits, other times, I’ll do them in spite of what the feedback says. There have been times where I’ll write two or three versions of a scene and run them past certain readers trying to get it just right.

Beta readers are the next step. Once you have the final draft, you send it out to a larger audience. These, for me, are often friends or acquaintances that I trust to give me overall opinions on the work as a whole and maybe some more focused opinions on individual items or characters. If I’m featuring some science/technical aspect that I’m not certain about and one of my betas is an expert (or at least knows more than me) I’ll run it past them during the alpha stage. Beta readers are a spectrum of a general audience. They can include genre readers, but also out-of-genre readers. If I’ve written something with a target audience, those beta readers from that audience are the main voices I want to hear. The responses from all my beta readers are often used to make final tweaks. If a scene didn’t have the emotional draw that I wanted or if a character wasn’t memorable enough, then I go back and tweak a bit more.

The key thing you get from your beta readers is an overall evaluation of the quality of your work. Ideally, your work is publishable by the time it gets to them, but their reactions to it are the key to understanding how ready it really is… and how great a story it is. If you get frantic phone calls at 2 AM because a reader couldn’t put it down, that’s a good sign. If you have to prod, nudge, and heckle your beta readers to get so much as a thumbs up or down, that’s a bad sign.  I’ve had both happen (on the same novel no less).  The big thing is to get an honest appreciation of your story and to adapt it and improve it as a result.

Characterization: Victimhood & Active vs Passive Characters

Sarah Hoyt wrote an interesting post on victimhood and the cultural imperitive in the West which makes us root for the underdog, yet many writers confuse being the underdog with being the good guy.  She has a lot of great info/background, so I’d recommend you give it a look, you can find it here.  I thought I’d write a bit on the craft of writing characters from my own perspective.

First off, it’s something I’ve seen, even in mainstream media.  It is a cultural tendency, especially in America, for us to see someone worse off (or just apparently worse off) than us and to feel empathy.  Yet when you go this route as a writer, you automatically face an uphill battle for the character to grow.  Indeed, the first part of their growth will, by necessity, being to stop feeling sorry for themselves and get out of the rut… or else they’re not a fully fleshed character… they’re a trope.

If you are going to start someone out as the victim in order to garner reader sympathy, well, there’s lots of hazards.  The typical revenge story has the murder of the family or friends that sets the hero out on their journey… yet at the heart of a revenge story is the tale of destruction upon the character themselves.  They can’t let go of their hate/anger and so end up destroying themselves in their effort to destroy their enemy.  Hamlet is an excellent example of this, as the titular character literally destroys himself and everyone around him… because he’s a victim and he wants justice.  Hamlet is an intelligent and presumably capable character who brings down the lives of dozens through his own indecision and self-pity.  But it’s a tragedy, so I suppose we’re supposed to see that all coming…

A character who identifies with this type of event is automatically crippling their own growth… until they let go of that.  And if they grow as a character to release their own pity for themselves then why should a reader then feel sympathy for their plight?  An example of this is the John Milus movie: Conan the Barbarian.  The titular character sees his entire village put to the sword, his father ripped limb from limb by dogs and his mother beheaded.  He’s sold as a slave as a child and dehumanized into a gladiator who fights for his survival and little else.  Conan, however, is a survivor.  This is established throughout the beginning of the movie as he not only meets every challenge, he excells.  Conan is a character who doesn’t identify as a passive character, he seeks out ways to excell and succeed.  Also, it’s a fun movie with lots of violence and bloodshed, but I digress.

Too, when you destroy the character to make him a ‘victim’ you automatically make the character a reactive character.  They aren’t going out on their own to do stuff, they were forced to do so.  This takes the initiative away.  A character without initiative, who is spun along by the efforts and actions of others is not a strong character.  It gives a starting place and it allows growth, yes, but I would argue that it makes a character less interesting.  Stories are, at their root, about people going places and doing things.  I would say that if your character is continually affected by the actions of others… perhaps you are writing from the perspective of the wrong character.

Active characters get out and do things.  They slay the dragon or lead the insurrection or marry the prince(ss).  When they encounter an obstacle or downturn in life, they don’t set on their hands and whine, they pick themselves up and they face it or find a way around.  JRR Tolkiens Lord of the Rings would have ended quite differently if Frodo just gave up at the first sign of hardship.  Yes, characters are allowed to have times of moral terpitude or uncertainty.  That is often where secondary characters shine, such as Sam, who whenever Frodo couldn’t go on, stepped in to cheer him up or get him moving.  The point is, that even the most unhappy, put upon heroes have to take action… and the writers who identify their characters as miserable put-upon underdogs need to think cautiously about just what mentality they’re designing their characters towards.  Hardship is a part of the story, a character can’t succeed at everything or there is no risk… but it’s how the character reacts to that hardship, what values they have and what their responses are that defines them.

An author could quite easily write a ‘hero’ who rises from wretched and abject misery to preeminant success… with little or no effort on their part, beyond the suffering they endure knowing they’ll get their just desserts on those who opposed them.  Granted, I don’t know that I could finish reading the story, especially if the self-proclaimed hero does nothing to further themselves.  Worse, in a way, is if the ‘hero’ could find success through their own actions, yet they waited or endured instead.  This smacks of self-satisfied feel-good nonsense: that enduring hardship makes us grow or is admirable.  That is complete drivel.  The man living on the streets collecting donations for himself isn’t growing… he’s static, he is unchanging.  Hard work makes us grow.  Reacting to those events, digging down inside ourselves and finding an inner strength to not only go on, but to improve our conditions is admirable.  The woman who puts herself through college working as a janitor, refusing loans and handouts, is admirable.  A character who has pride in him or herself is one who we want to read about… pride in accomplishments and capabilities.

Character growth is the essential part of a story and while I’ve seen the victim mentality as a starting point (here’s looking at you Edge of Tomorrow), it can never be the end point for a strong, central character… not unless you want to turn them into a narcissitic villain (which is an option, that bitterness that comes from victimhood is the perfect fodder for turning good men into monsters).  Even then, though, a victim’s mentality only goes so far… and itself must be replaced, else the character would remain too passive to accomplish anything.

 

 

Paperback Copies of Renegades: Origins

 

Books 1-5 of the Renegades Series
Books 1-5 of the Renegades Series

Renegades: Origins is now available as a paperback!  So for those of you who want to read all of the Renegades novellas (plus some extra short story goodness), here you go!  Renegades: Origins contains five novellas and six short stories.  The blurb is below.

In times of chaos, there are those who fight for money, for power, or just to survive. In feudal Japan, they were Ronin. In the post US Civil War, they were desperadoes or hired guns. In the chaotic times of the collapse of human civilization, they are men, women, and aliens without shelter or succor. When no one else will take a stand, they stand for themselves. They are deserters, murderers, pirates, and worse… they are the Renegades. 

Renegades: Origins contains the novellas Deserter’s Redemption, The Gentle One, Declaration, Ghost Story, and A Murder of Crowes. It also contains six short stories: Research Notes, Runner, Fool’s Gold, System Failure, Dishonored, and Crossed Stars.

It’s around $18 from Amazon and will be available soon at other booksellers, to include Barnes and Noble, Createspace, and a few others.  From Amazon, you can get it here.

Building an Epic Fantasy World: Modern History, Trade, and Society

So up until this point, I’ve developed my world, Eoria, configured what technology is available, what magic works, and even what people populate it. See the last post, on the history and cultures here. Today I’ll design the modern history, talk a bit about trade & industry, and design the societies that make up Eoria.

First off, when I left off, the lowlands civilizations were disparate, which didn’t allow them to unify and push the highland barbarians or northern barbarians back. This was exacerbated by the southern jungle civilization, which I’ve named Vendakar, who prefers the other civilizations weak and uses the slave trade produced by the barbarian raiders for their own ends.

Now, into this, I want to introduce the start of modern times, the notion of a central authority or leadership. I could map out the rise of some great conquerer… but I want to give them more of a feeling of legitimacy, rather than someone who just beat everyone else down. I also want to show, again, that this world is part of a greater universe… and that mankind didn’t originate here. So, I’ll introduce a new people, the Starborn. The Starborn arrive at Eoria during a period of heavy raiding by the barbarians. They come to Eoria aboard their ship, and they intially seek little contact with the natives, establishing a secure colony on their own. However, as their technology begins to fail, they are drawn into the local politics. As a contrast here, some of the Starborn seek to remain apart, others think that they should use their weapons and technology to seize power and rule, and a third group wants to work with the natives. The three groups have a short but brutal civil war in which the group that wants to work with the natives is victorious, while the conquistadors are exiled, sent north, where they found their own nation, called Darkstar. The isolationists are discouraged by both groups and head off on their own, to try and preserve ‘pure’ technology, rather than the magic and mysticism they see elsewhere. The majority of the Starborn begin to work with the locals. In particular, they are drawn to help in the fights against the barbarians. The leader of this faction, from the previous civil war, helps to unify the smaller nations, so that they work together against their common enemies. In the process, he steps into the role as the overall leader of their alliance… eventually coming to become their High King as things solidify. The five lowlands civilizations become the Five Duchies, each independent in their own lands but unified under the High King’s leadership.

The Starborn also bring ideas of sanitation, crop rotation, fertilizers, rule of law, and other low-tech but still important elements of civilization. With the assistance of the starborn, the five civilized nations defeat the rising tide of barbarism. They also experience a population boom from the increased hygiene, improved economy, and higher food yields. The Starborn, partnered with the nobility of these lands, slowly move into leadership positions, often intermarrying with the locals. Some prefer to remain in isolation, living separately, but many become the leaders of these other nations over generations.

The reign of the Starborn High Kings is a time of peace and prosperity. The Starborn value individual freedoms and personal responsibility as well, so there remains some upward mobility in most of their lands. They also approach magic from a scientific stance, so they push the boundaries of magical theory.

Going into each of the Five Duchies, I can decide what their strengths and weaknesses are, what they trade for and produce, and what the defining characteristics are. I’ve named them: Marovingia, Asador, Taral, Boir, and Masov, roughly from west to east.

Marovingia is the furthest south, along the equator, and blessed with plenty of rainfall and good weather. It acts as the breadbasket for the rest of the Five Duchies, with huge farms that produce food over multiple growing seasons during the year. The Marovingians, unlike most of the Five Duchies, do not venerate spirits of places or ancestors… they worship their gods. Their gods are physical beings, men and women who are born with a natural connection to the spirit world, and who are able to manifest powers. Marovingians are the closest to the Vendakar Kingdom, so they are bitter rivals. Marovingia’s large population and large percentage of land ownership gives rise to citizen soldiers who fight in their legions.

Asador is a volcanic highland, of rolling plains and towering cinder cones. The people of Asador are as volatile as their lands, being known for fiery tempers and ancestral grudges. While they are likely to engage in bickering or feuds, they will work together against common foes. Asador’s plains give rise to herds of cattle and sheep and the people are split between the small towns, built like fortresses on the volcanic peaks and the roaming peoples who raise livestock and live on horseback. The volcanoes in Asador’s highlands provide power sources for their wizards, allowing them to harness that energy to power their magical inventions. Asador’s cavalry, both heavy and light, are their military strength.

Taral is another highland area. Taral, unlike the other Duchies, is much closer to barbarism. The people of Taral experience some of the strongest and fiercest winters on Eoriel, with snow depths reaching forty or fifty feet. Taral lies between two mountain ranges and the lake effect off the Boir sea buries the Duchy every winter in snow. The heavy run-off in the spring erodes Taral into steep gullies and ravines, floods fields, and feeds the multiple rivers and lakes. Due to the harshness of winter, Taral has developed expertise in enchanting, crafting sunwells which gather light all through the spring, summer and fall to allow them to grow crops underground to withstand the winter months. They’ve adapted their enchanting skills to other areas since, but each village and town is built around a sunwell and the sunwells are of extreme importance to them. The people of Taral are in constant skirmishes with the mountain barbarians as the two people feud over highland valleys to grow crops and run livestock.

Boir rests along the inland Boir Sea. The people of Boir are industrious and are often drawn to trade and exploration. They build the best ships and their shipmasters travel everywhere. Most cargoes in Eoriel travel in a ship from Boir. The shorter growing seasons mean they are dependent upon food imports to maintain their population, but they spend the long winters working and laboring, providing goods and items for export and trade. Boir’s naval forces are their primary military strength, designed primarily around defeating the northern barbarians sea raiders, who plague their coastlines.

The last of the Five Duchies is Masov. Masov is the largest and is separated from the rest of Eoriel by the Boir Sea and the Ryft, connected by land only at the Ryft Guard, a massive fortress which spans the Ryft at its narrowest point. Masov’s people are as varied as it’s terrain. In the northern lowlands, trade and industry are more important to the people, while in the southern highlands, farming and logging are what people do to live. Masov’s central area is thin, hedged on one side by the Eastwood and on the other by the ocean. Masov, however, is the oldest of the Duchies, and one of the first to support the Starborn High Kings and is seen as the cultural center for the Five Duchies. The main focus of magic in Masov is blood magic and the mages who practice their arts are the best healers in Eoriel. As a counter to this, those who stray into perversions of blood magic, sorcerers, are also more common here. The southern deserts and high mountain valleys are host to more of the barbarians in the south, while the northern lowlands are raided by the northern sea raiders, which gives the Duchy a unique perspective on threats.

With that baseline established, coming into more recent times, the High Kingdom has fallen into disrepair. The High Kings are extinct, brought down by betrayal. In the process, the Five Duchies have created their own feuds and have fought one another, setting the stage for no one Duchy quite trusting the other to have their backs. As a consequence, the barbarians and the Vendakar have been able to raid and attack more successfully. In particular, Taral is brought low by the mountain barbarians, with many of its towns and villages destroyed and its people surviving only in isolated mountain villages, small pockets of civilization against the barbarians. Since Taral lay central to the Five Duchies, it’s loss makes travel and communications between the others difficult, at best. Boir maintains travel by sea, but the increase in northern sea raiders makes that dangerous too.

The general decline of civilization means that knowledge and information are lost. The Starborn families that survived the fall of the High Kings associate less with the other people of Eoria. Lack of communication and trust means that civilization declines still more. The volatile people of Asador’s feuds erupt into full blown civil war when their Duke dies without a clear heir. Each of the Duchies is isolated and alone and the barbarians threaten to overwhelm them.

This, then, is the perfect place for my story to start. I have a rich history (which I populated with names, dates, and other fun historical stuff), I know what people are where and what motivates them. I know what magic works, what science and technology work, and how the different people can apply them. Civilization, on Eoria, is at the brink of collapse. Into this, then, I populate the characters, men and women who either want to give civilization that last push towards collapse or who want to bring it back from the brink.

That concludes my world building series, hopefully it helps other writers and, if not, then at least it proved interesting.

Building an Epic Fantasy World: Culture, Ancient History, and Societies

In my previous post, I went into detail on how I designed magic and technology levels of Eoria and before that I designed the geography and physical make-up of the world. Now I’m going to discuss the social geography a bit. See the last post here.

First off, unless you’re writing some kind of utopian fantasy world, there’s going to be some conflict. Conflict is what makes things interesting, whether it is a conflict of words and discussion or one of hacking swords and bloodshed. That conflict can be over resources, philosophies, ideologies, or even just a continuation of previous feuds. Why does that matter for culture? Because few cultures grow up in isolation and it is inevitable that cultures will disagree about things.

First off, I wanted the main continent to have a rich cultural history and background. Just as our world has a history of empires rise and fall, so too would Eoria. The first human colonists landed on the far side of the world, and most expansion has occurred from there. So the first people who came to Eoriel, the main continent, were scattered tribes. Over time, they were unified, united as one people, though they still retained their original heritage. Their leader then formed them into a nation, the first real civilization on Eoriel. They would be similar to the ancient Egyptians of Earth, leaving monuments and ruins that other people would marvel over. These ancient people viewed the use of magic, in all its forms, as an art, and they slowly improved themselves, becoming a very static society, with little change. What happens in a static society without external threats is that they develop their own internal downfalls, which is what happened here. I didn’t want these folks around still, so I went with the old story: the nephew of their leader, tired of living in his shadow, assassinated him and broke their nation up into a civil war. In the process, he imported tribes from the other continent to serve as his troops, which he used to savage his opponents. These tribes were left standing over the ashes and ruins and revert to their previous barbarism. The surviving factions from the initial empire hole up in isolation and nurse their grudges.

This then sets the stage for another wave of migration. Other humans come to the (mostly) depopulated continent. They are builders of towns and cities and they gradually push the more barbaric tribals out of the good land, either shifting them north or pushing them into the high mountains.   They have some limited interaction with the survivors of the previous empire, but mostly they just established their small cities and towns. These are pragmatic types, explorers and colonists, people eager to build a place for themselves. They, however, are not ready when the barbarians push back, in an organized attack. The builders would form nations, developed around the geology I developed earlier, coalescing to unite against the barbarian threats, but each nation might not work with one another, leaving them unable to resolve the conflict.

This conflict between the two societies, the builders and the barbarians, sets the stage for uniting the builders against the common threat, while instilling in the barbarians a sense of grudges and unsettled disputes. The barbarians, especially if they are forced into the frigid north, have to live in harsh conditions. Since they were brought in by the old empire, they probably value themselves, as a culture, as warriors. Given the harsh conditions, they probably would lose much of their history, reverting to oral traditions and legends, perhaps even coming to venerate the general who brought them here to fight. Their hard lives will make them more pragmatic about what costs they’ll pay for survival, perhaps even coming to view the survival of the tribe or clan over individual lives and even developing a caste structure, in which warriors who go out and secure new sources of labor and food would be more valuable than those who produce that labor and food. They would be split, culturally, between those who moved north and those who lingered in the mountains and forests of the southern continent. The ones in the south would be even more desperate, being able to see the builders cities, farms and towns flourish while they barely scrape by in the mountains. These southern barbarians would be driven to even more savage acts, angry at how they’ve lost what they see as their legacy from the old empire.

This sets the stage for me to develop all three cultures in a conflict that, in turn, sets the stage of history. The mountain barbarians are savage, vicious people, driven by hardship to turn to allies and masters which most people would find unthinkable. The barbarians of the north would develop a raider culture, one which idolizes their warriors. This leads to the builder civilization focusing on their defenses and dehumanizing the two barbarian cultures, as well as being rather bitter over the previous empire which set the ground for this before. The three cultures would be in a sort of stasis, locked in battles where at one time or another, one side gains the upper hand, but the more numerous civilized groups can’t compete with the savagery and violence of the barbarians, nor can they stay united long enough to get through to the mountain strongholds and northern camps of their enemies to conquer and civilize them

Yet, at the same time, it’s missing something. I want these various cultures at odds with one another, but the mountain barbarians are at a severe disadvantage. They’re very likely to be worn down over time, their best fighters dying and their population declining and going extinct. While they might ally with the northern barbarians, they wouldn’t have communication. Also, they need some source of magical might to combat the civilized lands, to overwhelm their defenses. In short, there must be someone helping them. But why? Well, what about an ancient kingdom, in the south, who came over with the first wave. They bowed out of the ancient empire and remained independent. They follow their own gods, beings of evil and depravity. A wicked and ancient society, with an insatiable desire for slave labor and sacrifice. They’d view the mountain tribes as sources for both, and would likely facilitate a thriving slave for weapons trade, encouraging the mountain tribes and giving them aide against the newer peoples. This culture will have a dread approach to various forms of magic, using it as a method to reward and exalt their elite while their masses live in abject poverty, in fear that their wretched lives will end as sacrifice should the lines of slaves grow short.

I’ve now developed a system which would be relatively stable, allowing for conflict and a historical background that could maintain a history. Into this, I can then begin building a more recent history, with names and events that modern people in the setting will know.   In my next post I’ll talk about setting the stage for modern times.

Another Fallen Race Review and Quick Update

There’s a new review of The Fallen Race available at Shiny Book Review from author Jason Cordova.  Check it out here.

As far as my own writing, I’m complete with edits and rewrites of Echo of the High Kings and currently working on The Shattered Empire, the sequel to The Fallen Race.  As I work I’ll post my writing progress on my FB page, so if you’d like to see my progress you can follow me there.  Link should be down on the left side of the page, or here.  The Shattered Empire picks up where The Fallen Race left off and it will be available in fall of 2014.

That’s all, for now, but check back over the next few days and I’ll continue with the world-building notes, for those of you interested.

 

 

Building an Epic Fantasy World: Magic, Science, Art, Scientific Method, and Technology

In my previous post, I went into detail on how I designed the physical geography of the world and what considerations I had towards the setting. See the last post here. This time, I’ll go into what makes a fantasy setting, well, fantasy. Strapping men with bare chests and scantily clad women… er, no not that kind of fantasy. Magic, we’re talking about magic. Because that scene where the hero(ine) is about to cut loose and slay their foe is so much more impressive when they do so swinging a magic sword, right?

I’ll pause here and mention that I essentially shelved my entire writing project for years while I designed a magic system for it. This is not me tooting my horn, this is me warning you, as a reader, that it can be a process that takes over, that there are hazards in world building.

Like anything else in writing, magic should not be the end-all-be-all of the story. I spent years developing the rules of my magic systems and what it all boils down to is that it works best if it’s in the background of the story rather than front and center. The reader doesn’t want a ten page explanation of how the conjuring functions. Nor do they want the down on their luck adventurers to have the day saved at the end of the story because… well, it’s magic! Establishing rules for it is a good way to avoid the latter, while the former is something to avoid through improving your writing craft. Personally, I’m of the mindset that it’s better to have details that the reader doesn’t need than to leave the reader feeling that they were ‘robbed’ by the ending of your story.

All that said, what do you want to accomplish with the magic in your world? For me, I’m irritated by magic in books and movies that has no price. I’m an engineer by both education and trade, I know that energy has to come from somewhere… so when the wizard cuts loose with beam of purest light… where’s he getting the juice? Matter can neither be created or destroyed (energy too, they’re exchangeable). The answer, for my world, is that there are tons of power sources. Heat and light are the most common, and obvious, sources of power. Those are what our current technology relies upon to produce electricity. So, creatures and people who use arcane power do so from stores of energy they converted from heat or light… or other ‘free’ sources of energy.

This then led me to categorize what forms of magic we’ve heard of and to develop practical methods for them. I won’t go exhaustively into detail, but I developed rules for wizards, witches, gods, demons, priests, mages, and sorcerers, all based off of different methods of transfer, storage, and usage of that available energy. From here, I also applied different methods of each. Some wizards would approach the use of their magic in a scientific method, exploring the capabilities and potential through experiments and gradually refining it over time. Others, in turn, would approach it like an art form, eschewing crude or clumsy spells for ones that serve multiple purposes or accomplish a task with greater subtlety. Lastly, as far as magic, I figured knowledge would be powerful. Knowing about thermodynamic processes would give a spellcaster advantages. Understanding complex geometry when drawing a rune would improve their efficiency. Wizards, therefore, would need to be both well educated and smart enough to apply their knowledge of science. Mages and Sorcerers, whose magic is focused on biological constructs and modifying living creatures, would need to know exhaustive details of biology, chemistry, botany, and medicine, to better practice their arts. This in turn, also applied to the cultures of the world. Some cultures would approach magic in scientific measures, experimenting and pushing the boundaries, while others would develop it to an art form. Still others would encourage the use of horrific biological experiments and creating monsters, while others would use the same forms of magic to prevent the spread of disease and heal.

The next step, for me, was why did humanity utilize magic instead of technology? At its simplest level, technology is sharply distinct from magic. There is a sharp cause and effect split. Praying to a spirit to put out a fire is far different than filling a bucket with water and dousing it. Some levels of technology would have to function or else the world wouldn’t make much sense. Muscle powered things such as weapons, tools, and the like would need to work. But why wouldn’t more complex things, like gunpowder, steam power, or even clockwork devices?

My solution to this issue was twofold. First, I’d already established that power had to come from somewhere. What if beings seeking power could take it from available sources? Steam power requires a heat source, and if an educated wizard can drain the heat out without the use of a steam engine, why would he want to build one? Furthermore, if there are energy beings in search of sources of power, items like steam engines would be targets. Energy beings would feed off of them, passing the heat to the outside air and gaining power in the energy transfer. The same would work for combustion engines. The same effect would work for chemicals such as nitroglycerin and gunpowder. Energy beings would see the potential energy in such items, and for a slight cost (a spark) they could harness the latent energy in one jolt… having catastrophic results for anyone in the area.

The second part, for me, was what would stop more advanced technology? In my planned background, the people of Eoria were descendents of multiple colonization waves. They lost their technology as it failed over time. The answer for me was a low grade electromagnetic field generated by the magnetic field of the star. This would cause electrical differences that would cause sparks, static welding, and other issues that would slowly cause failure on most technology. Everything from circuit boards to metal gears would be affected over time, gradually failing. Combined with the voracious energy beings of the planet, any high tech civilization which visited would have power cells drain rapidly, parts break, and would generally see a systematic failure of their equipment. Would there be a work-around? Of course, but the easiest method would be to adopt the local magic forms and once the transfer was made, then why try to rebuild a technology base when the infrastructure for magic is already in place?

That’s my method of designing magic and technology in my world. As you can see, I focused on what I wanted and then set the circumstances that would create that. Along the way, I established rules for the magic system, to limit the capabilities and explain what would work and what wouldn’t. Next post I’ll talk a bit about how I designed the cultures and societies of Eoria.