Tag Archives: scifi

Free Space Opera / SF Novella

For a limited time, I’m giving away free copies of the first novella of my Renegades series. For the next five days, if you use the coupon code MG57A when you check out, you can get Renegades: Deserter’s Redemption for free from Smashwords (link).

Mike doesn’t want to be anyone’s friend. He doesn’t want to be a leader. He sure doesn’t want to be a hero. He’s tried all of that before; it didn’t work out then and he knows it wouldn’t work out now.

He doesn’t have a choice.

Caught by an invading alien race and shipped off to a prison station as (expendable) labor, Mike will have to become all of those things in order to escape. More, he’ll have to turn a band of misfits into a group that can not only survive… but escape from a place where survival is measured in hours. In the doing, he may have to do the one thing he knows will get him killed: learn how to trust.

Thor: Dark World Review

I’ll preface this by commenting that I grew up on action and even a few comic book movies… but I never read comic books. So while I’m sure there are some diehard comic book fans who know far more about Thor than me, well, that’s fine. I’m reviewing this as a movie, and also as part of the series of movies that Marvel has done.

Disclaimer aside, I really enjoyed Thor: The Dark World. It was fun, exciting and adventurous. Better yet, the previews, for once, didn’t give the whole movie away. The movie had an irreverent sense of humor, epic scope and felt almost more like space opera than a comic book movie. Which is good, because I’m awful sick of the ‘dark gritty’ feel I’ve gotten from some comic book movies of late (Batman and Superman, I’m looking at you).

I’ll do a quick rundown of things I liked first, and I’ll do my best to avoid spoilers. First off, the characters. We got to see a different side of Thor, Loki, and the ‘mere’ mortals who run around in their circles. We got to see Thor planning and thinking, rather than just smashing. We saw Loki and some of his other motivations… and just how twisted his brain can be. There was some character development for Jane Foster, we got to see the long term effects of Loki’s mind control of Doctor Selvig, and we even got to see the indomitable Odin affected by events.

As far as the plot, things worked along at a pretty reasonable pace. There were plot twists, and changes and all manner of transitions. Thankfully, the movie didn’t try to overwhelm. I would say the best plot twists are those used in marketing. The trailers often suggested certain things to happen, yet they didn’t happen quite the way you might expect. In fact, some of the trailers set up false expectations which I really enjoyed during the movie, because when I got to those points, I had context and I realized that I didn’t know what was going to happen from the trailers. In fact, I had to figure things out during the movie.

As far as the actual effects and visuals… I found it interesting. I would not watch it in 3D if I saw it again (which I might). The 3D graphics were sort of meh. The overal visual effects were pretty good, though I would say that they made some parts of Asgard less grand in scale and other parts much bigger. I thought the overall looks of the movie were very impressive, and I never felt like the plot or any particular scenes happened just to show of some new special effect.

As far as the emotional impact, this movie managed to generate excitement, happiness, laughter, sadness, and even a sense of wonder. That’s pretty good for a superhero movie. In fact, they managed a couple scenes that were both beautiful and sad, which I found impressive. I’ve heard some complaints about the humor being buffonery of certain characters, but I’d disagree. In the context of how they presented the characters, it was at least internally consistant. Besides, they managed to produce the humor without undercutting the principle characteristics of those characters. The humor, the irreverence, kept this movie from feeling pretentious, and showed the audience that it wasn’t afraid to laugh at itself a little.

I continue to be impressed by how Marvel has both handled the individual movies of their series and also how they have continued to build the franchise. They’ve planned how these movies connect and yet managed to make them stand effectively alone. They’re big, blockbuster movies, but they’re fun, and they go into all of them with goals and plans of what they want to attain. It’s a refreshing change for movies, rather than how most sequels are “quick, milk the franchise for all the money we can!”

Ender’s Game Review

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In keeping with the general theme of this blog as a SF/F platform, I’m going to strictly limit movie reviews and comments.  However, Ender’s Game being a major influence on me as a kid in me in book form, I think the movie deserves some attention as well.

First off, let me clear the air of the standard line: I am ignoring Orson Scott Card’s politics, religion, etc.  It has little bearing on the movie, less, especially, because of the ‘boycott’ which punished cast and crew of the movie for someone else’s politics.  OSC got his paycheck before the movie ever went live.  But I digress.

The movie, first off, was surprisingly good.  Why do I say surprisingly?  Well, I’ve a very low opinion of most movies based off of books I liked.  By and large, big movie magnates go for little more than name recognition and then morph the story into rather generic/homogeneous crap.  There are exceptions, and there have been a growing number in recent years.  However, by and large, I don’t approach a movie with much optimism about the book.

Ender’s Game, as movie, I found interesting, engaging, and they managed to include a great deal of the book without making the movie feel crowded.  The movie engaged the audience with some of the moral dilemmas from the book, but allowed them to enjoy the action sequences without guilt over the choices made by the characters.  The action sequences were energetic and the emotional turmoil was there in enough amounts to feel sympathy for the characters without forcing the audience to wallow in angst.

Were there things that they could have done better?  Absolutely, but you can say that about many movies.  I could argue that the mind game had only a few seconds of movie time but took up a much more significant part of the book.  Still, with those few seconds, they managed to establish Ender’s character and also to build the links to the end of the movie.   The side characters didn’t have much screen time, and there wasn’t much time spent building up Ender as a leader and strategist, we mostly hear about it from everyone else.  This worked, but it might have worked better as a montage or mileu.  Still, I think the characterization of Ender and the essential characters was established enough to form sympathetic bonds and to encourage the viewers to want to learn more (and hopefully go out and buy the books).

There were a few plot jumps and additions, and they glossed over the lack of FTL (besides communication), and outright changed it a little bit to make other things work.  Still, I think the changes were more from a technical standpoint of allowing for a more dramatic turn around and as a way to avoid the seventeen endings of the Return of the King movie (I loved them all, but it did get a little ridiculous, just saying).

As a book, Ender’s Game gave me a desire to serve and defend my nation, made me fall in love with space, and delivered to me the knowledge that empathy can be just as cruel a weapon as anything.  As a movie, I think Ender’s Game does a good job of capturing the imagination of the next generation and appealing to a wider audience, and maybe bringing some of them into reading science fiction.  Those are both important things, in my opinion.  We need people to look to the stars and wonder what lies out there.  After all, as Ender’s Game showed, other beings might be wondering the same thing.

Writing habits and what I do in my off time

So, dear readers, the question arose in another setting as to what I do in my off time, and just how I recharge my mental capacitors in order to write more.  This in turn, came up as a result of an offhand comment that I wrote 5800 words in four hours last weekend.  It’s not uncommon for me to write a full novel in a couple weeks or a short story in a couple hours.  I typically hate writing about myself, it seems arrogant and all that.  Still, what works for me, as a writer, might help other people too, so I’ll give it a shot.  Also, it’s National Write a Novel Month, so this kind of thing might help someone to meet their writing goals.

First off, I’ll confess that I don’t have a lot of down-time.  Really, right now, I’ve got essentially zero.  I’m working twelve to fourteen hour days with the Army right now, so I do my writing during lunch or instead of sleep.  To make things more interesting, I’m getting married in December, so my fiance and I are doing all kinds of wedding planning and organization.  Then there’s this blog, self-publishing admin work, and a host of other fun things that keep me very, very busy.  All that aside, when I do get free time, how do I spend it?  Well, reading is probably one of my top things to do.  I own a lot of books.  Every time the Army moves me, the movers have no issues until they hit my study… then they freak out.  I’m slowly transitioning to ebooks, but some of my favorite authors are only available in paper format and every now and again I’ll make a nice discovery at a bookstore… and so the collection continues to grow.  I’ve already written a bit about my favorite authors, so I’ll just say that I love to read.  Mostly science fiction and fantasy, but also historical non-fiction, military non-fiction, some mysteries, a lot of the classics, and some random things that have caught my attention.

I’ve also got a lot of gaming hobbies.  I’ve played a number of roleplaying games to include D&D (3.5 is my personal favorite, though I’ve played since 2nd edition), Alternity, Rifts, L5R, and Pathfinder.  I love to play, but I often get roped into being the Gamemaster.  This, of course, leads to me having less available time.  I also play Warhammer 40k and Fantasy tabletop strategy games.  I’ve got an extensive collection and a lot of models to paint still.  I like games in general because they’re a good way to socialize with friends and to push the boundaries and explore possibilities.  I used to be more into computer/console games, to include shooters (Half Life, Counterstrike, CoD, MW3), MMORPGs (Eve, WoW, ToR), and strategy games (Homeworld, Civilization, Red Alert, Command and Conquer, Age of Empires) but I prefer to spend time with friends in person, without the electronic interface.  Also, I’m pretty short of time as I previously mentioned.  If you aren’t careful, computer games (especially MMO’s) are holes in which to dump time and money.

Outside activities are pretty important to me.  I grew up in Colorado and Texas, both great places to get out and do stuff.  I’m an avid skiier, I love hiking, camping, fishing, and shooting.  I have some favorite spots up in the mountains of Colorado, but I love the wilderness in general.  I also listen to music, everything from Puccini to Chevelle.  The right music at the write time is a great way to enjoy the moment or just to relax.  My favorite types of music are the ones that resonate with my current emotional state.  So yes, I’ll listen to opera if I’m in the mood.  I really enjoy classic rock, to include Fleetwood Mac, the Eagles, Foriegner, Charlie Daniels Band, Foghat, Pink Floyd and a few others.  I’ll also listen to a variety of modern bands, to include Cruxshadows, E Nomine, A Perfect Circle, Rage Against the Machine, Audioslave, Nickleback, Three Doors Down, Within Temptation, and a lot of other random stuff.  I really enjoy complexity, deep bass lines, and a variety.

Why is this stuff important?  I do that kind of thing to refresh my brain and help me put things into perspective so I can write.  I’ll be honest, I get the most productivity from writing if I’m in a windowless room without distractions.  No internet, no TV, no people, just me and a notebook or a computer.  I do most of my preparation to write while I’m in my down time.  And yes, I have had moments where I’ll be in the middle of a movie or out on a hike and suddenly something will click in my brain and I know exactly how I’m going to write that scene that has bothered me for the past three years.

Something I’ve found very true is that writing is a lot of work.  It is a constant thought process.  My fiance can tell when I’m thinking about writing, because I get a thousand yard stare and I’m only half paying attention to anything.  I’ve driven home during rush hour traffic, got lost in thought, and literally couldn’t remember the entire drive.  Recharging that capacity for thought is very necessary.  It prevents burn-out and it helps refresh ideas.  You can’t write if your brain hasn’t had time to process material.

When I do get writing, what habits to I utilize to maximize my output?  When I have time to really focus on writing, I typically set myself a schedule.  It goes a long way to forcing yourself to write, whether you feel like it or not.  And trust me, at a certain point, a schedule makes it so that you are ready for that time when it comes.  What I put on my schedule may not work for you, but some of the ideas of why I put them on there may help you out.  First off, I get up early and do something active.  Normally this is a workout, but it might just be a long walk.  Afterwards I’ll find something that gets my brain engaged and active, this could be work, a game, a puzzle, whatever.  Time-wise, I’d suggest at least an hour for each.  This makes me alert, but also gives me more energy for the day.  As an aside, don’t forget to eat, and eat healthy.  I’ve covered a lot of this in my “Finding Time to Write” post, and I realize I’m rehashing a bit, but it bears repeating.  In the afternoon I’ll work out again and then read through my notes and see what I need to accomplish.  Here’s the fun part for me: I’ll take a nap.  Maybe only forty minutes or so, but that gives my brain time to reset and think things through.

After that, I write.  Earphones in, internet unplugged, and in a comfortable position.  I’ll write everything that comes to me, it doesn’t matter if I scrap every word I write, later, for now, it is all about putting it on the page.  At this point, I’ve spent most of the morning thinking about what I was going to write, and it should come out easily.  If not, well, then I focus on getting things written anyway.  The most important writing habit is, well, writing.

How does this work, if, like me, you don’t have a lot of free time?  Well, again, a schedule helps.  Time management is the key, as is self discipline.  If you have ten hours of time when you’re not at work, well, you have my sympathies.  Allocate some time for sleep and and rest and all the fun stuff.  Put the rest towards writing.  I’ve functioned before on four hours of sleep or less each night for a four months.  It was miserable, but I managed to write not just one but two full length novels.  Why do that to myself?  Honestly, I had to.  I needed some outlet for all the stuff in my brain and I wanted to do something productive with it.  As my favorite writing joke goes: “What’s hell?  Spending all eternity hunched over a keyboard made out of razorblades.  What’s heaven?  You’re published.”  I write because I must, it is part of who I am.

So, my dear reader, if you wanted to know more about me, or if you just wanted my perspective on how to churn out some words, hopefully that helps.  If you didn’t, well, why’d you bother to read all this?

 

My National Write a Novel Month Writing Goals

Just a quick update on my National Write a Novel Month Writing Goals, or since the whole endeavor seems rather enamored of acronyms: NaNoWriMoWriGo.  And if you can say that out loud without giggling, you might have something wrong with you.

My goals for this coming month are to complete four stories.  The first is a novella in the Renegades series, Out of the Cold.  It covers the arrival of the crew to inhabited human space… and some of their misadventures.  The next one is Renegades: Assassin.  The one after that is an as-yet untitled Renegades story from Pixel’s perspective.  Last, I want to complete Renegades: Privateer.  All told, the writing goal for November is around 130k words.

On top of this, I’m continuing to edit several novels and novellas for self-publishing.  Next one to come is another Renegades novella, with (hopefully) The Fallen Race, my first full length self-published novel, to come before December.  We shall see.  I’ll also have a bit more free fiction available, to include a background short story of one of the more interesting characters from Renegades: Run the Chxor.  That one will be out in the next few days.

Thanks for reading!

Characterization Case Study: Gravity

originalThe best way to study characterization and plot is to look at examples, both good and bad, and to note what worked and what didn’t.  I’m going to do a quick case study of the recent movie Gravity.  It’s an interesting movie that (due to a very small cast and a rather linear plot) can be analyzed with relative ease.  As a quick disclaimer: this is not a movie review and it will hold some spoilers.  As a secondary disclaimer: I enjoyed the movie, the music, special effects, science and plot were all relatively well grounded and a lot of fun… but I’m going to dissect the characters in the movie as examples of good and bad characterization. 

First things first, a look at characterization.  There are really only two characters in the movie: Stone and Kowalski.  The movie does an excellent job right away to establish Kowalski as a cowboy, right down to his music selection as he bounces around the hubble telescope on his EMU (Extravehicular Mobility Unit).  He’s excited to be where he is, cocky, and clearly knows what he’s doing.  Throughout the rest of his (brief) stint in opening part of the movie, this is all we really see of Kowalski.  Stone on the other hand, is more difficult to characterize.  At first, she is totally focused on her work.  Later when things begin to go wrong, she panics.  We learn that she doesn’t want to die, that she is afraid, and that she really doesn’t seem to like space.

This last was the part that broke characterization for me.  The way things are now, if someone isn’t totally dedicated and driven to become an astronaut, they won’t even stand a chance.  It doesn’t matter what your background is or how important your mission, you can always train someone else.  There are millions of applicants and countless intelligent people willing to learn whatever skills it takes to go to space, they won’t want someone who doesn’t want to be there.

But then Kowalski shows up to save Stone.  The two learn that they are the only survivors from the shuttle and both deal with it in their own ways.  Kowalski becomes professional and reverts to an almost military mode.  From the perspective of characterization, this is excellent.  We see the other side of a character, and we see that his cowboy persona is just one facet of a more complex person.  Stone just sort of shuts down.  She says that she’s low on oxygen, she doesn’t volunteer any information, and at several points, tells Kowalski that he should leave her, that she’s slowing him down.  This, frankly, makes her character seem rather dull.  In the initial panic and worry of the disaster, we are immediately sympathetic to her character.  She is adrift and struggles to survive, we want to root for her.  Her giving up after being found and rescued by Kowalski gives away a lot of that initial viewer sympathy.  No one likes a quitter, and the apathy that she begins to show about her own death makes her character seem very bland and hard to identify with.

Then, in typical survival mode, Kowalski asks Stone about where she is from, if she has anyone who waits for her back home, if she likes her job and what she does after work.  This is the perfect moment in a book for the viewer to identify with a character.  You learn about the details of their life, the things that guided them and shaped them.  The scene could not have been framed better, with only the two characters, tethered by a single cable and with the entire Earth as a backdrop.  Literally, they’re the only two people who exist, with no other distractions… and Stone takes a right turn to depression.  Stone doesn’t have a family, she had a daughter who died in an accident.  She apparently doesn’t have parents, siblings, or any romantic interest at all either.  In fact she seems to have no reason to go on living.  She concludes her brief explanation with a statement that she ‘just drives.’  She seems to be a woman with no reason left to live… so why exactly is she in space?  Please, tell me that her device would prevent future falling accidents such as the one that killed her daughter or cure cancer or at least give her some goal or drive to base her life upon.  Give me something, I want to root for these characters.  They’re in a disaster with miniscule odds of survival, I want to think that their lives mean something.

The two characters reach their destination, but in true movie fashion, the EMU (rather like a jetpack) runs out of fuel in the last seconds.  The two tumble and scramble for a hold, and in the end, Stone is tangled in some line attached to the station and Kowalski is attached to Stone by the tether.  Of course, the cables are slipping and there is too much mass for the friction of the cables to overcome.  Kowalski says that he’s going to cut himself loose, and explains to Stone what she’ll have to do to survive.  This is a pivotal moment in both character’s story arcs.  The cowboy/professional mission commander sacrifices himself (showing yet another side of himself) while the frightened and confused Doctor Stone has to come out and shine, to find her internal strength and succeed despite the odds.  Frankly, I think it was a bit heavy-handed.  The scene could have played out more true to Kowalski’s character if done in a split-second decision, rather than as it played out… a long and agonizing moment for Stone.  They did it more for plot reasons than characterization, I think.  They set up Stone without the tools to survive so they wanted Kowalski to give her those.  Given the amount of time they had, and the way they established Kowalski’s character, I think it more likely he would have attempted something dramatic to save them both.  However, clearly the story they wanted to explore was Stone’s growth, even if Kowalski was the more interesting character.

Stone then follows Kowalski’s guidance.  As an added threat, besides the debris that moves faster than any Earth-bound bullet, the station catches fire.  Because, really, Stone needed something to get her to get moving again.  Stone begins step two of three towards her return to earth and then discovers that her ride to the next stop is out of fuel.  This would be a perfect time for her to show her internal strength and that drive to survive.  Instead, she tries to reach someone, anyone, for help.  In the end, after a tearful conversation with some chinese guy with a dog and a baby, she decides that she doesn’t want to wait another ninety minutes for the debris to hit her yet again, she’ll just turn down the air and go to sleep.

Okay, I’m sorry, but while the plot of the movie had me hooked, at this point I just stopped caring about the character of Doctor Stone.  She has no family, no goals, no dreams, no ambition… she’s survived to this point because she doesn’t want to die and because someone we did care about sacrificed himself so that she would have a chance.  Honestly, I come back to the whole question: why is Doctor Ryan Stone here in space and who chose the hardest person in the world to identify with to be the survivor?

Cue the return of Mission Commander Kowalski.  His snarky comments and upbeat words breathe some life into Stone just before the obvious reveal that he was a figment of her subconscious as her brain shut down from lack of oxygen.  Luckily, she realizes she does have a way to survive after all, and goes about it.  She seems to have decided to live because Kowalski wanted her to, which in itself is something, at least.  Do it for the dead guy, it works in sports movies for a reason, and it at least gives us a reason why the lone survivor doesn’t just die.

As far as characterization, that concludes the entire movie.  We get a brief moment at the end where Stone stands up on the beach, somewhere on Earth and walks away.  This seems more a statement of survival than anything more profound.  In fact, the character of Doctor Stone doesn’t really seem to draw any closure.  She survives, which closes out the plot, but we don’t have any way to see what she has become, or even if she has changed at all.  What will drive her, after her survival, what will she do and who will she become afterwards?  These question remain unanswered, which, as a viewer I would find supremely irritating… except I really didn’t care at that point.  Stone was just the point of view for the ride, and I could walk away without any of those questions being answered.

Hopefully my fellow writers can take away some lessons from this.  I know I did, the biggest being that if you create a character that doesn’t care about themselves… your audience wont either.  That doesn’t necessarily mean it will be a disaster, but the rest of your product, book, movie or game, will have to make up for that in other areas.

Finding Time to Write

Quick disclaimer: this is a post about what works for me, a bit about my methodology of writing.  This stuff works for me and your mileage may vary and all of that.

 

So, working full time, self publishing, editing, and managing my private life all compete with my time for writing.  To top it off, I have a number of hobbies such as playing role-playing games, tabletop strategy games, skiing, hiking and lots of other outdoors stuff.   Oh, and now with the self publishing gig, I’ve got to do self promotion (which is another can of worms).  So how do I find time to write, and when I do find that time, how do I maximize my time?

A big key to that is establishing a rhythm or pattern.  Arrange some section of time every day where I always write.  A pattern or structure like that means that my brain settles into the process much more readily, essentially, I’m training myself to write.  Key to this, I can’t give into the “I’m not really in the mood” excuses.  Sometimes this means I’m writing stuff that I know is total crap, as I beat my head against the wall and try to get everything to click.  Sometimes, I never break through that wall and I just churn out crap that I dump into the bytes bucket.Sometimes, when I break through that wall, I find that I’m doing some of my best writing.

I do most of my writing late at night, when I’m really writing.  Three to four hours is essential, and when I can afford the lack of sleep, I’ll go five or six hours sometimes.  What do I get in that time?  Typically I write around 3000-5000 words in around four hours.  On a good night, when the stars are in alignment and things are really flowing… I can do 8000-10000 words.

Part of the essentials for writing like that lie in maximizing my use of time.  To get myself in the mood I’ll eliminate distractions: no Facebook, no emails, no Google Plus, and most importantly, no internet research.  Those things will go from, “let me just check” and quickly turn into “Where did my time go???”  Next up, I try to find either a quiet spot in the house (not always easy with multiple roommates, cats, dogs, and a fiance), or I just plug in the earbuds and crank the music.  Music is one of those things that work excellently for me.  The right songs, paused when I stopped writing, put me right back where I was when I left off.   The right music can act as a soundtrack to my writing and lets me focus on what’s important.

A comfortable position is also important.  I’ll spend three to four hours a night in the same spot.  At the end of it, if I’m hunched over a keyboard for that time, I’ll have to take breaks or I’ll end up with back issues.  A comfortable chair, brain food, and some drinks (Caffeine!!!) all are part of this.  All of this is to help focus though, and nothing should be enough to be a distraction.  I don’t want to do my writing lying down in bed, if I’m too comfortable I’ll be fighting sleep.  If I have a pile of snacks, or I’m eating a full meal, I won’t be focused on writing.

And what is brain food?  Brain food is stuff that stimulates your brain.  Chocolate, Mints, and stuff that stimulates my taste buds but doesn’t overpower them.  Eating healthy before hand (IE, eating a full meal that’s got everything I need to function) is a good thing too.

So, all in all, I do put a lot of thought into preparing for writing.   I have written out in the field, in flight (no fold down trays on a C-17), and various other places.  Even so, I get the most done when I properly prepare myself.

We now return to your regularly scheduled programming

Due to unforeseen circumstances, there was no Wednesday and Friday posts last week.  Posts are back on and look here for a few extra posts this week!  Also, I was interviewed by Shiny Book Review last week, and the interview will be coming soon there.  They’ve got an awesome site, you should check them out anyway.   In other news, edits are continuing with The Fallen Race and Echoes of the High Kings, though, because of those unforeseen circumstances, their release may be delayed somewhat.  The next Renegades book, will be coming by the end of the month.  Thanks for checking back, and like I said, keep looking here for new posts!

Space Warfare: I Have the Power!

Cutdrawing_of_an_GPHS-RTGI’m continuing my blog post last week Friday and discussing space warfare technology.  More specificially, I’ll address what I see as one of the big issues: power generation and density.

The big issue with any kinds of space technology is the power source and power density.  If three quarters of the vessel is taken up by power generation to get a mediocre total, then all the other systems need to be more efficient (less cool stuff) in balance.  Contraversely, if you can power the entire craft with something the size of a deck of cards that yields terawatts of power, you can afford to put more of other stuff and use systems that are less efficient.

Power generation is one of the primary difficulties in current space travel.  All current systems utilize chemical-based propulsion (rockets) and have solar panels to assist in power generation.  The problem with solar panels is that their relative energy production efficiency is limited, typically they only generate at around ten percent.  What this means is that ten percent of the energy that hits the panels is generated into electricity.  As far as space combat is concerned, solar panels are also extremely fragile, and increase the target profile (the size of the craft as a target, which makes it easier to hit).  As an alternative, a number of early probes and devices such as Voyager used radioisotope thermoelectric generators (RTGs), which is a fancy way to say they have very radioactive material which produce heat and then convert that into electricity.  This is a simple form of nuclear power generation.   These types of generation were used only to produce electricity.

Other forms of nuclear power, both for propulsion and for electricity generation have been theorized.  Nuclear fission is the primary method, which is the most well-explored nuclear technology.  Pebble bed reactors, already more compact than a standard fission reactor, could be used to provide both power and propulsion.  As a source of energy, nuclear power is much more compact than standard methods of power generation.  Still, the current societal fears of radiation and ‘evil’ fission will likely make widespread use of nuclear power an uphill battle.

Other forms of power generation and storage have been theorized in science fiction as well as actual scientific articles.  Fusion, often seen as the next step of nuclear power, is an often seen trope of military science fiction.  The current hurdle is that a controllable, sustainable fusion reaction seems just out of our reach.  In theory, it would only require hydrogen as fuel to produce power.  The issue is that making such a power system compact enough to use.  This is likely to keep fusion power just out of reach.  Antimatter power generation is often misconstrued.  Antimatter, when combined with normal matter, annihilates one another.  The issue, is that antimatter doesn’t occur naturally in our area (luckily for us, because if it did, we’d have a big explosion).  So we have to generate it with something like the CERN collider.  This, in effect, turns antimatter power into a high capacity battery, and not necessarily a high efficiency one.  Containment of antimatter requires powerful electromagnetic fields, and any slip up would allow the antimatter to contact normal matter, and then you lose the battery and possibly the space craft.  Other, even more esoteric power sources include singularities and dark matter, both of which are well beyond our current technology levels.

So why does all this matter?  Well, as far as spacecraft design and warfare, power design is essential.  A compact system allows more of the spacecraft’s volume and mass to be dedicated to other systems.  More power allows more complicated systems and higher energy usage for those systems.  Where this comes into play especially is in weapons, but also in sensors, communications, defenses, propulsion and support systems.  A high energy weapon system such as a directed energy weapon (such as a laser) requires a lot of power, as would a rail gun or some other linear accelerator.  The pay off for weapons like these are their destructive capabilities.   Lower yield weapons require less power, but deal less damage.  Rockets, missiles and the like have internal power and so the craft pays for them directly in additional mass and volume.  The destructive capabilities of the spacecraft are hinged upon its ability to generate power and project it.

The other systems are integrated into this as well.  A ship which dedicates all of its capabilities to offensive weapons may have to sacrifice other systems as a consequence.  Energy requirements to sensors and communications are not entirely trivial, and they are essential for combat.  Propulsion systems may utilize the ship’s power source or have their own internal power, but will likely use as much power or more as weapons systems, and a ship which cannot maneuver is an easy target.  Defensive systems, which could range from jamming systems to smaller weapons designed to intercept enemy fire to the futuristic defense screens or shields will also be essential to combat and to the preservation of a vessel.  Other systems are not as crucial.  A warship may need to cut back on non-essential systems prior to combat, such as life support systems, internal lighting, and temperature control much like wooden hulled ships ‘cleared the decks’ of non-essential furniture and equipment prior to a battle.

In the near future, we are likely to see no drastic in power generation.  Solar panels allow satellites to function with relative efficiency.   If space combat does develop, solar panels will probably shift to use only on civilian or ‘neutral’ craft or installations.  Nuclear power will most likely see use in near future space combat, both the RTGs and possibly pebble bed reactors.  This will allow higher energy production and more powerful weapons (not counting those weapons such as missiles or rockets, which are internally sourced).  More powerful weapons will likely require better defenses; either in the form of concealment (hiding) or hardening (make it tougher).  And like that, the space arms race begins.

Thanks for reading.  Next week Friday I’ll discuss space weaponry and where I foresee the issues and difficulties, as well as some of the benefits.