Tag Archives: 2022

Games Workshop’s 2022 40k Narrative Event AAR (Part 1)

I just got back from Albuquerque, NM where Games Workshop hosted a Warhammer 40k Narrative event over the weekend. I’m going to split the After Action Review into two parts: part one will be the overall event and what I saw, heard, and experienced as far as the event itself, part two will focus on my own gaming experience.

With that said, let’s get into it, shall we?

For those who don’t know, Games Workshop runs a number of tabletop wargames, with Warhammer 40k dominating tabletop wargaming. I’ve previously attended some hybrid narrative/competitive events before (The Good, the Bad, and the Ugly in Milwaukee, WI, for instance). This is the first one that Games Workshop has hosted here in the US.

For what I experienced in general: I received an email a few months ago about the event, followed a link, and purchased tickets through Eventbrite. That’s pretty standard at this point for many gaming events. Less standard were the continuous narrative updates, about every month or so leading up to the event with a write up about locations in the battle zone and what was at stake. It was a neat addition that made it easier to get excited about the event ahead of time. They also hosted a discord server for Imperial, Chaos, and Interloper factions, which came into play later.

Games Workshop hosted the event at the Tamaya Hotel and Resort in New Mexico. It’s in a picturesque location in New Mexico and relatively close to the airport. Games Workshop worked with attendees and had a complementary shuttle to and from the airport. On arrival, they had badges and swag bags with more swag at the tables. All in all, that was all pretty cool.

The real fun started on the first night, where they had in-character war generals briefing attendees on the events in the system. With us broken down into factions, we got in-briefed by our war generals and then, the next morning, received more specific in-character guidance. It was a fun touch and it shifted the expectations away from ultra-competitive and win-at-all-costs gaming towards having a fun shared experience.

The games used crusade mission rules throughout the event, with units gaining experience and battle scars, some units becoming nigh-invincible killing machines while others… well, even disposable cannon-fodder has a use, right? Each mission had its own win and loss conditions, along with faction objectives, where a player may win the battle but fail to achieve faction objectives and therefore hurt their faction’s overall performance.

Throughout the three days of gaming, the various commanders oversaw the different battlefields (each room had a unifying theme for terrain) and acted as rules arbiters and inserted additional narrative flavor by giving opportunities for “fame” and “infamy.” Not once in a game did one of the commanders ask about points or score, just who won, whether or not faction objectives were completed, and if people had fun. I truly appreciated and valued how radically different this is to current competitive 40k, where players can get cutthroat for few extra points here or there at a tournament.

Instead, the atmosphere was far more laid back, with the undertone being to enjoy ourselves, to play as much as possible in-character, and to follow GW’s often-forgotten golden rule… to have fun. It worked brilliantly and I can’t overstate how much fun it was to feel part of a gaming community where even though our plastic toy soldiers are trying to kill each other, us gamers can laugh and joke about how well (or poorly) those models might perform.

The costumes for the war leaders were fantastic and their roleplaying of those characters was equally awesome. I found out towards the end that two of them (Eldar and Imperial) commanders are professional cosplayers/costumers. The acting on their parts was awesome, and when the Imperial general came in and gave the equivalent of a dad’s “I’m not angry with you, just disappointed” on the end of day one after a whole lot of defeats, he played it perfectly.

The Eldar general really hit the note of alien arrogance and disdain perfectly, as well. Similarly, the Chaos general had some excellent frothing madness. The addition of make-up and battle scars throughout the weekend showed that this wasn’t some static event, that things happened.

At one point, the Eldar commander walked up to a table and announced that the player there had a crucial role to play and awarded him extra command points in his battle. Similarly, kill team and aeronautica imperialis events tied into the final battle and provided advantages to the factions who had won.

It was an awesome weekend and well worth the price of the ticket. I really felt like it was a shared experience and pretty much everyone I spoke to had a blast. The number one question coming out of it was whether they would do this again and when tickets might go up online.

That said, there were a few discussions of potential ways to further improve the event. A number of gamers I played with were hoping for more varied terrain (often difficult for events where everything has to be shipped in to support, plus on so many tables). The general consensus was that some kind of space-hulk or ship style playing boards would have been awesome. Other ideas that came up were D-Day style landing beaches or drop zones where attackers come in against some kind of fixed defenses.

Those both tie into the other ideas that fellow gamers got excited about, which was leading some of the games off with desperate last stands against numerically superior foes, with a player just holding out as long as they can against multiple opponents. What also came up was multi-faction battles with three or more competing players on the same table. They had a big reveal on the last day where key players were invited for an apocalypse-style showdown with several titans, it would have been nice for all the players to have some similarly big battle. Those thoughts are all ways to add a bit more spice to the overall gaming experience.

On the whole, it was a really great event and fun weekend. I came away with a lot of inspiration, developed some ideas for writing, and met some awesome people that I got to share the whole experience with. I will definitely attend the next such event and I really look forward to it!

I’ll post Part Two next week. Thanks for reading!

Kal’s June 2022 Forecast

June is here, and there is a lot going on!

I’m happy to say that the next main-line Children of Valor book, Valor’s Inheritance, is complete and will be coming this month! More to follow on the details of that launch (including cover, blurb, and more). I do want to say that part of the delay in this book was me determining the best way to tell the many stories in the Star Portal universe that I want to get told.

Also this month, I’ll be attending Liberty Con at Chattanooga, TN (June 17-19). Liberty Con is by far my favorite convention and it’s been too long since I’ve been able to see everyone there.

I’ve outlined and begun work the next Star Portal universe book, which is a spin off from the main series. My goal is to get that done this month. I’ve got a lot going on with a new job, still unpacking/getting settled in to the new place, and all the rest, but I am making steady progress writing again.

That’s all for now, thanks for reading!

Long Belated Update

Hey everyone. Apologies for the long delay in posts. A lot of my life is dictated by the Army, and I’ve been in a lot of suspense over my next assignment, location, move, etc since early November of 2021, with a number of highs and lows involved.

The drama, anticipation, and effort of finding out where I would be working, where we’d be living, selling our old house, finding a new one, changing my child’s school, and all the other dozens of things that come with moving cross country.

My state of mind while dealing with all that has been focused first on getting my family through it all, closing out my previous assignment, trying to maintain my own sanity, and doing some writing when I could. To add to that, my last job at my last unit was extremely busy and as fun and rewarding as it was, it consumed a lot of my free time with meetings, phone calls, and just time spent thinking about how to get things done, right up until I was passing things over and headed for the door. Posting to the blog, has, along with a dozen other things, taken a back-seat.

We are finally moved into our new home, in the process of unpacking, I’ve started my new assignment with the Army, and, yes, I’ve managed to get some writing done and will have a new book coming out very soon.

I’ve also outlined and started writing up new blog posts, including this one, and have some content coming over the next weeks and months that I hope you all will enjoy.

That’s all for now and thanks for reading!